| | |
| | | # 获取玩家跨服服务器上的名字
|
| | | def GetCrossPlayerName(curPlayer):
|
| | | # 通过游戏账号中的平台标志获取名称,目前为spid
|
| | | playerName = curPlayer.GetPlayerName()
|
| | | playerName = curPlayer.GetName()
|
| | |
|
| | | opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),
|
| | | GameWorld.GetPlayerServerSID(curPlayer)))
|
| | |
| | |
|
| | | return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
|
| | |
|
| | | def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
|
| | | ## 获取本服对应跨服玩法分区地图信息
|
| | | if mapID not in ChConfig.Def_CrossZoneTableName:
|
| | | def GetCrossCommZoneIpyDataByZoneID(zoneID):
|
| | | ## 获取跨服常规分区 |
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID)
|
| | | return ipyData
|
| | |
|
| | | def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
|
| | | ## 获取跨服常规分区
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
|
| | | if not ipyDataList:
|
| | | return
|
| | | if not serverGroupID:
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | |
| | | tableName = ChConfig.Def_CrossZoneTableName[mapID]
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
|
| | | return
|
| | | |
| | | for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
|
| | | ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
|
| | | for ipyData in ipyDataList:
|
| | | serverGroupIDList = ipyData.GetServerGroupIDList()
|
| | | for serverGroupIDInfo in serverGroupIDList:
|
| | | if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
|
| | |
| | | return ipyData
|
| | | return
|
| | |
|
| | | def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID):
|
| | | ## 获取跨服常规分区列表
|
| | | if serverGroupID:
|
| | | ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
|
| | | if not ipyData:
|
| | | return
|
| | | ipyDataList = [ipyData]
|
| | | else:
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
|
| | | return ipyDataList
|
| | |
|
| | | def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
|
| | | ## 获取本服对应跨服玩法分区地图信息
|
| | | if mapID not in ChConfig.Def_CrossZoneMapTableName:
|
| | | return
|
| | | tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
|
| | | if not serverGroupID:
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
|
| | | if not zoneIpyData:
|
| | | return
|
| | | commZoneID = zoneIpyData.GetZoneID()
|
| | | return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
|
| | |
|
| | | def IsCrossServerOpen():
|
| | | ## 跨服服务器是否开放中
|
| | | return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
|
| | |
|
| | | def ClientServerMsg_ServerInitOK(serverGroupID):
|
| | | ## 子服连接成功
|
| | | def Sync_CrossCommInitDataToClientServer(serverGroupID=0):
|
| | | ''' 同步跨服常规通用数据到子服务器
|
| | | @param serverGroupID: 为0时同步所有子服
|
| | | '''
|
| | | |
| | | isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
|
| | | GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID))
|
| | | serverGroupIDList = [serverGroupID] if serverGroupID else []
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList)
|
| | | return
|
| | |
|
| | | def DoChangeCrossServerState(isOpen):
|
| | |
| | | curPlayer = playerManager.GetActivePlayerAt(i)
|
| | | if curPlayer == None:
|
| | | continue
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | curPlayer.Kick(0)
|
| | |
|
| | | # 广播所有子服,本服务器进入维护
|
| | |
| | |
|
| | | def CrossServerMsg_CrossServerState(msgData):
|
| | | ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
|
| | | if "crossZoneName" in msgData:
|
| | | PyGameData.g_crossZoneName = msgData["crossZoneName"]
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
|
| | | |
| | | isOpen = msgData["isOpen"]
|
| | | isOpen = 1 if isOpen else 0
|
| | | GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
|
| | |
| | | curPlayer = playerManager.GetActivePlayerAt(i)
|
| | | if curPlayer == None:
|
| | | continue
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | |
|
| | | GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen)
|
| | | # 通知地图
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
|
| | | return
|
| | |
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
|
| | |
|
| | | # 设置非跨服状态,踢下线
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | curPlayer.Kick(0)
|
| | | GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
|
| | | return
|
| | |
| | | if not curPlayer:
|
| | | GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
|
| | | return
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | return
|
| | |
|
| | | def SendCrossRealmReg(curPlayer, registerType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
|
| | | def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
|
| | | # 发送跨服账号注册上传数据
|
| | |
|
| | | # 设置上传数据的活动类型
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, registerType)
|
| | | sysMsg = str([registerType, mapID, dataMapID, copyMapID, posX, posY])
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
|
| | | sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))
|
| | | GameWorld.Log("SendCrossRealmReg registerType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" |
| | | % (registerType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
|
| | | GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" |
| | | % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def OnCrossRealmRegOK(playerID, msgList, tick):
|
| | |
| | | if not IsCrossServerOpen():
|
| | | return
|
| | |
|
| | | registerType = msgList[0]
|
| | | playerRegisterType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterType)
|
| | | if playerRegisterType and registerType != playerRegisterType:
|
| | | registerMap = msgList[0]
|
| | | playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
|
| | | if playerRegisterMap and registerMap != playerRegisterMap:
|
| | | return
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
|
| | |
|
| | | GameWorld.Log("跨服报名成功 , registerType=%s" % (registerType), playerID)
|
| | | GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
|
| | |
|
| | | # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
|
| | | if registerType == ChConfig.Def_FBMapID_CrossRealmPK:
|
| | | if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
|
| | | regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID)
|
| | | vsRoomID = curPlayer.GetVsRoomId()
|
| | |
|
| | |
| | |
|
| | | # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
|
| | | else:
|
| | | NotifyCanEnterMergeServer(curPlayer, registerType)
|
| | | NotifyCanEnterMergeServer(curPlayer, registerMap)
|
| | |
|
| | | # hxp 2015.09.10 跨服boss,后面的暂时不需要
|
| | | return
|
| | |
|
| | |
|
| | | def NotifyCanEnterMergeServer(curPlayer, registerType):
|
| | | def NotifyCanEnterMergeServer(curPlayer, registerMap):
|
| | | # 通用包,通知客户端可进入跨服服务器
|
| | | return
|
| | |
|
| | |
| | | '''
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | return
|
| | |
|
| | | #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
|
| | |
| | | sendPack.ItemDataSize = len(sendPack.ItemData)
|
| | | sendPack.PlusData = PlusData
|
| | | sendPack.PlusDataSize = len(sendPack.PlusData)
|
| | | sendPack.CrossPlayer = 1
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | return
|
| | |
|
| | |
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | def SetCrossPlayerAttrValue(msgInfo, tick):
|
| | | ## 设置跨服玩家属性值
|
| | | playerID, setType, setDict, isDelay = msgInfo
|
| | | if not PyGameData.g_crossSetPlayerAttr:
|
| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
|
| | | playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
|
| | | playerSetInfoList.append([setType, setDict])
|
| | | PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
|
| | | if not isDelay:
|
| | | __SendCrossServerSetPlayerAttr(0)
|
| | | return
|
| | |
|
| | | def OnCrossProcess(tick):
|
| | | __SendCrossServerSetPlayerAttr(tick)
|
| | | return
|
| | |
|
| | | def __SendCrossServerSetPlayerAttr(tick):
|
| | | if not PyGameData.g_crossSetPlayerAttr:
|
| | | return
|
| | | |
| | | if tick:
|
| | | # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
|
| | | if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
|
| | | return
|
| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
|
| | | |
| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
|
| | | PyGameData.g_crossSetPlayerAttr = {}
|
| | | return
|
| | |
|
| | |
|
| | |
|
| | | |