hch
2019-03-02 896039ebf3997a7059afde318812ec6ed734d1dc
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -46,7 +46,7 @@
# 获取玩家跨服服务器上的名字
def GetCrossPlayerName(curPlayer):
    # 通过游戏账号中的平台标志获取名称,目前为spid
    playerName = curPlayer.GetPlayerName()
    playerName = curPlayer.GetName()
    
    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), 
                                           GameWorld.GetPlayerServerSID(curPlayer)))
@@ -56,20 +56,19 @@
    
    return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
    ## 获取本服对应跨服玩法分区地图信息
    if mapID not in ChConfig.Def_CrossZoneTableName:
def GetCrossCommZoneIpyDataByZoneID(zoneID):
    ## 获取跨服常规分区
    crossZoneName = GameWorld.GetCrossZoneName()
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID)
    return ipyData
def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
    ## 获取跨服常规分区
    crossZoneName = GameWorld.GetCrossZoneName()
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
    if not ipyDataList:
        return
    if not serverGroupID:
        serverGroupID = GameWorld.GetServerGroupID()
    tableName = ChConfig.Def_CrossZoneTableName[mapID]
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
        return
    for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
    for ipyData in ipyDataList:
        serverGroupIDList = ipyData.GetServerGroupIDList()
        for serverGroupIDInfo in serverGroupIDList:
            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
@@ -77,15 +76,47 @@
                return ipyData
    return
def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID):
    ## 获取跨服常规分区列表
    if serverGroupID:
        ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
        if not ipyData:
            return
        ipyDataList = [ipyData]
    else:
        crossZoneName = GameWorld.GetCrossZoneName()
        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
    return ipyDataList
def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
    ## 获取本服对应跨服玩法分区地图信息
    if mapID not in ChConfig.Def_CrossZoneMapTableName:
        return
    tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
    if not serverGroupID:
        if GameWorld.IsCrossServer():
            return
        serverGroupID = GameWorld.GetServerGroupID()
    zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
    if not zoneIpyData:
        return
    commZoneID = zoneIpyData.GetZoneID()
    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
def IsCrossServerOpen():
    ## 跨服服务器是否开放中
    return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
def ClientServerMsg_ServerInitOK(serverGroupID):
    ## 子服连接成功
def Sync_CrossCommInitDataToClientServer(serverGroupID=0):
    ''' 同步跨服常规通用数据到子服务器
    @param serverGroupID: 为0时同步所有子服
    '''
    isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
    GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
    crossZoneName = GameWorld.GetCrossZoneName()
    GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID))
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList)
    return
def DoChangeCrossServerState(isOpen):
@@ -101,7 +132,7 @@
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None:
                continue
            PlayerControl.SetCrossRealmState(curPlayer, 0)
            PlayerControl.SetCrossMapID(curPlayer, 0)
            curPlayer.Kick(0)
            
    # 广播所有子服,本服务器进入维护
@@ -110,6 +141,10 @@
def CrossServerMsg_CrossServerState(msgData):
    ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
    if "crossZoneName" in msgData:
        PyGameData.g_crossZoneName = msgData["crossZoneName"]
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
    isOpen = msgData["isOpen"]
    isOpen = 1 if isOpen else 0
    GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
@@ -121,8 +156,9 @@
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None:
                continue
            PlayerControl.SetCrossRealmState(curPlayer, 0)
            PlayerControl.SetCrossMapID(curPlayer, 0)
            
    GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen)
    # 通知地图
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
    return
@@ -139,7 +175,7 @@
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
    
    # 设置非跨服状态,踢下线
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetCrossMapID(curPlayer, 0)
    curPlayer.Kick(0)
    GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
    return
@@ -152,18 +188,18 @@
    if not curPlayer:
        GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
        return
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetCrossMapID(curPlayer, 0)
    return
def SendCrossRealmReg(curPlayer, registerType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
    # 发送跨服账号注册上传数据
    
    # 设置上传数据的活动类型
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, registerType)
    sysMsg = str([registerType, mapID, dataMapID, copyMapID, posX, posY])
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
    sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))            
    GameWorld.Log("SendCrossRealmReg registerType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
                  % (registerType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
    GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
                  % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
    return
def OnCrossRealmRegOK(playerID, msgList, tick): 
@@ -176,16 +212,16 @@
    if not IsCrossServerOpen():
        return
    
    registerType = msgList[0]
    playerRegisterType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterType)
    if playerRegisterType and registerType != playerRegisterType:
    registerMap = msgList[0]
    playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
    if playerRegisterMap and registerMap != playerRegisterMap:
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
    
    GameWorld.Log("跨服报名成功 , registerType=%s" % (registerType), playerID)
    GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
    
    # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
    if registerType == ChConfig.Def_FBMapID_CrossRealmPK:
    if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
        regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) 
        vsRoomID = curPlayer.GetVsRoomId()
        
@@ -204,13 +240,13 @@
        
    # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
    else:
        NotifyCanEnterMergeServer(curPlayer, registerType)
        NotifyCanEnterMergeServer(curPlayer, registerMap)
        
    # hxp 2015.09.10 跨服boss,后面的暂时不需要
    return
def NotifyCanEnterMergeServer(curPlayer, registerType):
def NotifyCanEnterMergeServer(curPlayer, registerMap):
    # 通用包,通知客户端可进入跨服服务器
    return
@@ -226,7 +262,7 @@
    '''
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetCrossMapID(curPlayer, 0)
    return
#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
@@ -316,7 +352,6 @@
    sendPack.ItemDataSize = len(sendPack.ItemData)
    sendPack.PlusData = PlusData
    sendPack.PlusDataSize = len(sendPack.PlusData)
    sendPack.CrossPlayer = 1
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
@@ -352,5 +387,36 @@
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
    return
def SetCrossPlayerAttrValue(msgInfo, tick):
    ## 设置跨服玩家属性值
    playerID, setType, setDict, isDelay = msgInfo
    if not PyGameData.g_crossSetPlayerAttr:
        GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
    playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
    playerSetInfoList.append([setType, setDict])
    PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
    if not isDelay:
        __SendCrossServerSetPlayerAttr(0)
    return
def OnCrossProcess(tick):
    __SendCrossServerSetPlayerAttr(tick)
    return
def __SendCrossServerSetPlayerAttr(tick):
    if not PyGameData.g_crossSetPlayerAttr:
        return
    if tick:
        # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
        if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
            return
        GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
    PyGameData.g_crossSetPlayerAttr = {}
    return