ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -615,6 +615,9 @@
def DoGiveItemByVirtualDrop(curPlayer, giveItemList, npcID, dropPosX=0, dropPosY=0, isDropDisperse=True, mailTypeKey="ItemNoPickUp", extraVirtualItemList=[]):
    ## 给物品并且做假掉落表现,直接先堆叠给物品,再拆开做虚假掉落表现
    
    if not giveItemList:
        return
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    lineID = PlayerControl.GetCustomLineID(curPlayer)
    if not mapID:
@@ -625,16 +628,18 @@
    virtualItemDropList = []
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    for itemInfo in giveItemList:
        if isinstance(itemInfo, list):
        if isinstance(itemInfo, list) or isinstance(itemInfo, tuple):
            itemID, itemCount, isAuctionItem = itemInfo
            curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
            if not curItem:
                continue
        else:
        elif hasattr(itemInfo, "GetItemTypeID"):
            curItem = itemInfo
            itemID = curItem.GetItemTypeID()
            itemCount = curItem.GetCount()
            isAuctionItem = ItemControler.GetIsAuctionItem(curItem)
        else:
            continue
        dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
        giveItemObjList.append(curItem)