hxp
2019-01-09 8978dd1c93b322806bac51090d40e65cee33d90d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -2068,13 +2068,7 @@
        # 通知GameServer boss状态 封魔坛在副本里单独处理
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
        if ipyData and ipyData.GetMapID() != ChConfig.Def_FBMapID_SealDemon:
            mapID = GameWorld.GetMap().GetMapID()
            lineID = GameWorld.GetGameWorld().GetLineID()
            msgList = [npcid, 0, mapID, lineID]
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState',
                                                                '%s' % (msgList), len(str(msgList)))
            bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % npcid
            GameWorld.GetGameWorld().SetGameWorldDict(bosskey, 0)
            GameServe_GameWorldBossState(npcid, 0)
            #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
            #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
            GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
@@ -2100,11 +2094,35 @@
                   curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID))
    return
def GameServer_KillGameWorldBoss(bossID, killerName, hurtValue, isNotify=True):
    isAddKillCnt = 0 # 页游逻辑,手游暂写死不增
    mapID = GameWorld.GetMap().GetMapID()
    killMsg = str([bossID, killerName, hurtValue, isAddKillCnt, isNotify, mapID])
def GameServer_KillGameWorldBoss(bossID, killPlayerName, hurtValue, isNotify=True):
    dataMapID = GameWorld.GetGameWorld().GetMapID()
    realMapID = GameWorld.GetGameWorld().GetRealMapID()
    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'KillGameWorldBoss', killMsg, len(killMsg))
    GameWorld.DebugLog("Boss被击杀: bossID=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" % (bossID, dataMapID, realMapID, copyMapID))
    return
def GameServe_GameWorldBossState(bossID, isAlive):
    dataMapID = GameWorld.GetGameWorld().GetMapID()
    realMapID = GameWorld.GetGameWorld().GetRealMapID()
    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
    stateMsg = str([bossID, isAlive, dataMapID, realMapID, copyMapID])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState', '%s' % stateMsg, len(stateMsg))
    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s"
                       % (bossID, isAlive, dataMapID, realMapID, copyMapID))
    if not isAlive:
        if dataMapID in ChConfig.Def_CrossZoneTableName:
            tableName = ChConfig.Def_CrossZoneTableName[dataMapID]
            realMapID = GameWorld.GetGameWorld().GetRealMapID()
            copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
            if not zoneIpyData:
                return
            zoneID = zoneIpyData.GetZoneID()
            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
        else:
            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
    return
#################################################
@@ -3508,12 +3526,7 @@
            # 通知GameServer boss刷新成功
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', curNPCID)
            if ipyData:
                mapID = GameWorld.GetMap().GetMapID()
                lineID = GameWorld.GetGameWorld().GetLineID()
                msgList = [curNPCID, 1, mapID, lineID]
                GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState',
                                                            '%s' % (msgList), len(str(msgList)))
                GameServe_GameWorldBossState(curNPCID, 1)
                if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
                    FamilyRobBoss.FamilyOwnerBossOnReborn(curNPC)