| | |
| | | ("BYTE", "TreasureType", 1),
|
| | | ("WORD", "MinLV", 0),
|
| | | ("dict", "GridItemInfo", 0),
|
| | | ("dict", "GridLibInfo", 0),
|
| | | ("list", "JobItemList", 0),
|
| | | ("list", "GridItemRateListFree", 0),
|
| | | ("list", "FreeGridItemRateList2", 0),
|
| | |
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | | ("BYTE", "LuckyGridNum", 0),
|
| | | ),
|
| | |
|
| | | "TreasureItemLib":(
|
| | | ("WORD", "LibID", 1),
|
| | | ("DWORD", "ItemID", 0),
|
| | | ("DWORD", "ItemCount", 0),
|
| | | ("DWORD", "ItemWeight", 0),
|
| | | ),
|
| | |
|
| | | "FreeGoods":(
|
| | |
| | | ("BYTE", "CopyMapID", 1),
|
| | | ("WORD", "PosX", 0),
|
| | | ("WORD", "PosY", 0),
|
| | | ),
|
| | |
|
| | | "GatherTheSoul":(
|
| | | ("DWORD", "SoulID", 1),
|
| | | ("DWORD", "PieceItemID", 0),
|
| | | ("BYTE", "HoleNum", 0),
|
| | | ("BYTE", "SoulColor", 0),
|
| | | ("DWORD", "SoulSkillTypeID", 0),
|
| | | ("list", "SoulSkillLVList", 0),
|
| | | ),
|
| | |
|
| | | "GatherTheSoulLV":(
|
| | | ("DWORD", "SoulID", 1),
|
| | | ("WORD", "SoulLV", 1),
|
| | | ("WORD", "NeedPiece", 0),
|
| | | ("DWORD", "NeedSoulValue", 0),
|
| | | ("list", "LVAttrTypeList", 0),
|
| | | ("list", "LVAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "GatherSoul":(
|
| | |
| | | def GetTreasureType(self): return self.attrTuple[0] # 寻宝类型 BYTE
|
| | | def GetMinLV(self): return self.attrTuple[1] # 最小等级 WORD
|
| | | def GetGridItemInfo(self): return self.attrTuple[2] # 格子编号对应物品信息 {"编号":[物品ID, 个数], ...} dict
|
| | | def GetJobItemList(self): return self.attrTuple[3] # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...] list
|
| | | def GetGridItemRateListFree(self): return self.attrTuple[4] # 免费产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetFreeGridItemRateList2(self): return self.attrTuple[5] # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetFreeGridItemRateList3(self): return self.attrTuple[6] # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetGridItemRateList1(self): return self.attrTuple[7] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList2(self): return self.attrTuple[8] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[9] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetLuckyGridNum(self): return self.attrTuple[10] # 幸运加成格子编号 BYTE |
| | | def GetGridLibInfo(self): return self.attrTuple[3] # 格子编号对应库ID {"编号":物品库ID, ...} dict
|
| | | def GetJobItemList(self): return self.attrTuple[4] # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...] list
|
| | | def GetGridItemRateListFree(self): return self.attrTuple[5] # 免费产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetFreeGridItemRateList2(self): return self.attrTuple[6] # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetFreeGridItemRateList3(self): return self.attrTuple[7] # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetGridItemRateList1(self): return self.attrTuple[8] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList2(self): return self.attrTuple[9] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[10] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetLuckyGridNum(self): return self.attrTuple[11] # 幸运加成格子编号 BYTE |
| | | |
| | | # 寻宝物品库 |
| | | class IPY_TreasureItemLib(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLibID(self): return self.attrTuple[0] # 库ID WORD
|
| | | def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
|
| | | def GetItemCount(self): return self.attrTuple[2] # 物品个数 DWORD
|
| | | def GetItemWeight(self): return self.attrTuple[3] # 物品权重 DWORD |
| | | |
| | | # 极品白拿表 |
| | | class IPY_FreeGoods(): |
| | |
| | | def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
|
| | | def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
|
| | | def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD |
| | | |
| | | # 聚魂新表 |
| | | class IPY_GatherTheSoul(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
|
| | | def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD
|
| | | def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE
|
| | | def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE
|
| | | def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD
|
| | | def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list |
| | | |
| | | # 聚魂新升级表 |
| | | class IPY_GatherTheSoulLV(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
|
| | | def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD
|
| | | def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD
|
| | | def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD
|
| | | def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list
|
| | | def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list |
| | | |
| | | # 聚魂表 |
| | | class IPY_GatherSoul(): |
| | |
| | | self.__LoadFileData("Invest", onlyCheck)
|
| | | self.__LoadFileData("XBXZ", onlyCheck)
|
| | | self.__LoadFileData("TreasureHouse", onlyCheck)
|
| | | self.__LoadFileData("TreasureItemLib", onlyCheck)
|
| | | self.__LoadFileData("FreeGoods", onlyCheck)
|
| | | self.__LoadFileData("ActFlashGiftbag", onlyCheck)
|
| | | self.__LoadFileData("FlashGiftbag", onlyCheck)
|
| | |
| | | self.__LoadFileData("CrossZonePK", onlyCheck)
|
| | | self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
|
| | | self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
|
| | | self.__LoadFileData("GatherTheSoul", onlyCheck)
|
| | | self.__LoadFileData("GatherTheSoulLV", onlyCheck)
|
| | | self.__LoadFileData("GatherSoul", onlyCheck)
|
| | | self.__LoadFileData("GatherSoulCompound", onlyCheck)
|
| | | self.__LoadFileData("GatherSoulAttr", onlyCheck)
|
| | |
| | | self.CheckLoadData("TreasureHouse") |
| | | return self.ipyTreasureHouseCache[index]
|
| | | |
| | | def GetTreasureItemLibCount(self): |
| | | self.CheckLoadData("TreasureItemLib") |
| | | return self.ipyTreasureItemLibLen
|
| | | def GetTreasureItemLibByIndex(self, index): |
| | | self.CheckLoadData("TreasureItemLib") |
| | | return self.ipyTreasureItemLibCache[index]
|
| | | |
| | | def GetFreeGoodsCount(self): |
| | | self.CheckLoadData("FreeGoods") |
| | | return self.ipyFreeGoodsLen
|
| | |
| | | self.CheckLoadData("CrossDemonLandZoneMap") |
| | | return self.ipyCrossDemonLandZoneMapCache[index]
|
| | | |
| | | def GetGatherTheSoulCount(self): |
| | | self.CheckLoadData("GatherTheSoul") |
| | | return self.ipyGatherTheSoulLen
|
| | | def GetGatherTheSoulByIndex(self, index): |
| | | self.CheckLoadData("GatherTheSoul") |
| | | return self.ipyGatherTheSoulCache[index]
|
| | | |
| | | def GetGatherTheSoulLVCount(self): |
| | | self.CheckLoadData("GatherTheSoulLV") |
| | | return self.ipyGatherTheSoulLVLen
|
| | | def GetGatherTheSoulLVByIndex(self, index): |
| | | self.CheckLoadData("GatherTheSoulLV") |
| | | return self.ipyGatherTheSoulLVCache[index]
|
| | | |
| | | def GetGatherSoulCount(self): |
| | | self.CheckLoadData("GatherSoul") |
| | | return self.ipyGatherSoulLen
|