hxp
2022-08-11 8a5cd920235eefda418bba0e949ba522cab72a4c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossBattlefield.py
@@ -4,12 +4,12 @@
#
##@package Player.PlayerCrossBattlefield
#
# @todo:跨服战场
# @todo:跨服战场/古神战场
# @author hxp
# @date 2022-01-06
# @version 1.0
#
# 详细描述: 跨服战场
# 详细描述: 跨服战场/古神战场
#
#-------------------------------------------------------------------------------
#"""Version = 2022-01-06 20:30"""
@@ -27,6 +27,7 @@
import NetPackCommon
import ItemControler
import PlayerActivity
import PlayerSuccess
def DoPlayerLogin(curPlayer):
@@ -52,6 +53,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_EnterCountWeek, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_BuyOpenCountWeek, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreTotalWeek, 0)
    SyncCrossBattlefieldPlayerInfo(curPlayer)
    return
#// C1 09 跨服战场购买开启场次 #tagCMCrossBattlefieldBuyOpen
@@ -62,6 +64,7 @@
#    BYTE    Hour;        //战场开启时
#    BYTE    Minute;        //战场开启分
#    BYTE    Faction;        //阵营 1-红;2-蓝
#    BYTE    ServerOnly;    //是否仅本服玩家可加入,0-否,1-是
#};
def OnCrossBattlefieldBuyOpen(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -69,6 +72,7 @@
    hour = clientData.Hour
    minute = clientData.Minute
    faction = clientData.Faction
    serverOnly = clientData.ServerOnly
    
    if GameWorld.IsCrossServer():
        GameWorld.DebugLog("跨服服务器无法发起匹配!", playerID)
@@ -122,6 +126,7 @@
        return
    
    dataMsg = {"openHour":hour, "openMinute":minute, "faction":faction, "todayBuyOpenCount":todayBuyOpenCount,
               "serverOnly":serverOnly,
               "accID":curPlayer.GetAccID(),
               "playerID":playerID,
               "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
@@ -158,14 +163,14 @@
        todayBuyOpenCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountToday)
        updTodayBuyOpenCount = todayBuyOpenCount + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_BuyOpenCountToday, updTodayBuyOpenCount)
        SyncCrossBattlefieldPlayerInfo(curPlayer)
        
    isSameWeek = GameWorld.CheckTimeIsSameWeek(buyTime)
    if isSameWeek:
        weekBuyOpenCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountWeek)
        updWeekBuyOpenCount = weekBuyOpenCount + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_BuyOpenCountWeek, updWeekBuyOpenCount)
    SyncCrossBattlefieldPlayerInfo(curPlayer)
    GameWorld.Log("购买召集跨服战场结果: openHour=%s,openMinute=%s,faction=%s,updTodayBuyOpenCount=%s,updWeekBuyOpenCount=%s,buyTime=%s,isToday=%s,isSameWeek=%s" 
                  % (openHour, openMinute, faction, updTodayBuyOpenCount, updWeekBuyOpenCount, GameWorld.ChangeTimeNumToStr(buyTime), isToday, isSameWeek), playerID)
    
@@ -192,41 +197,88 @@
    # 固定礼包
    buyAwardItemList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBuyOpen", 3)
    ItemControler.GivePlayerItemOrMail(curPlayer, buyAwardItemList)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_CallOpen, 1)
    return
def __DoBattlefieldOver(curPlayer, dataMsg):
    
    playerID = curPlayer.GetPlayerID()
    overTime, highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter = dataMsg
    overTime, \
        isWinner, faction, rank, score, highScoreToday, highScoreWeekTotal, enterCountWeek, \
        isCallOpen, isCalled, killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt, \
        factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt = dataMsg
    isToday = GameWorld.CheckTimeIsSameServerDayEx(overTime)
    isSameWeek = GameWorld.CheckTimeIsSameWeek(overTime)
    GameWorld.Log("跨服战场结算玩家结果: highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,isCallEnter=%s,overTime=%s,isToday=%s,isSameWeek=%s"
                  % (highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter, GameWorld.ChangeTimeNumToStr(overTime), isToday, isSameWeek), playerID)
    GameWorld.Log("跨服战场结算玩家结果: highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,overTime=%s,isToday=%s,isSameWeek=%s"
                  % (highScoreToday, highScoreWeekTotal, enterCountWeek, GameWorld.ChangeTimeNumToStr(overTime), isToday, isSameWeek), playerID)
    GameWorld.Log("    isWinner=%s,faction=%s,rank=%s,score=%s,isCallOpen=%s,isCalled=%s" % (isWinner, faction, rank, score, isCallOpen, isCalled), playerID)
    GameWorld.Log("    killCnt=%s,ckillCntInfo=%s,killBossCnt=%s,killScoreKing=%s,killGuardCnt=%s,auraScore=%s,superItemAwardCnt=%s"
                  % (killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt), playerID)
    GameWorld.Log("    factionBuffCollCnt=%s,personBuffCollCnt=%s,crystalCollCnt=%s,wallCollCnt=%s"
                  % (factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt), playerID)
    
    if isToday:
        addCnt = 1
        # 非召集进入的需要增加日常次数
        if not isCallEnter:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossBattlefield, addCnt)
        # 召集进入由于是免费进入,不许要增加日常次数,直接增加日常活跃
        else:
        # 召集进入由于是免费进入,不需要增加日常次数,直接增加日常活跃
        if isCallOpen or isCalled:
            activityNum = PlayerActivity.GetActivityNum(PlayerActivity.RelatedType_1, ShareDefine.DailyActionID_CrossBattlefield)
            PlayerActivity.AddActivityFinishCnt(curPlayer, activityNum, None, addCnt)
        # 非召集兑入进入的需要增加日常次数
        else:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossBattlefield, addCnt)
            
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreToday, highScoreToday)
        SyncCrossBattlefieldPlayerInfo(curPlayer)
        
    if isSameWeek:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_EnterCountWeek, enterCountWeek)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreTotalWeek, highScoreWeekTotal)
    SyncCrossBattlefieldPlayerInfo(curPlayer)
    # 成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Join, 1)
    if isCalled:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Called, 1)
    if isWinner:
        if faction == ShareDefine.CampType_Justice:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_WinJ, 1)
        elif faction == ShareDefine.CampType_Evil:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_WinE, 1)
    if killCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillCnt, killCnt)
    for ckillCnt, addCnt in ckillCntInfo.items():
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_CKillCnt, addCnt, [ckillCnt])
    if killBossCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillBoss, killBossCnt)
    if killScoreKing > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillScoreKing, killScoreKing)
    if killGuardCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillGuard, killGuardCnt)
    if score > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Score, score)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_ScoreMore, 1, [score])
    if auraScore > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_AuraScore, auraScore)
    if superItemAwardCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_SuperItem, superItemAwardCnt)
    if factionBuffCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_FactionBuff, factionBuffCollCnt)
    if personBuffCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_PersonBuff, personBuffCollCnt)
    if crystalCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Crystal, crystalCollCnt)
    if wallCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Wall, wallCollCnt)
    return
def SyncCrossBattlefieldPlayerInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCCrossBattlefieldPlayerInfo()
    clientPack.BuyOpenCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountToday)
    clientPack.HighScoreToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_HighScoreToday)
    clientPack.EnterCountWeek = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_EnterCountWeek)
    clientPack.BuyOpenCountWeek = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountWeek)
    clientPack.HighScoreTotalWeek = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_HighScoreTotalWeek)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return