| | |
| | | import GameWorld
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import GameWorldArena
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| | | import ChPyNetSendPack
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| | | import PlayerFBHelpBattle
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| | | import PyGameDataStruct
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| | |
| | | if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
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| | | return True
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| | |
|
| | | if GameWorldArena.IsArenaBattlePlayer(playerID):
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| | | return True
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| | | |
| | | SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
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| | | #校验玩家等级
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| | | if playerLV < SaveDBLimitLV:
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| | |
| | | def IsSaveAllViewCache(playerID):
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| | | ## 是否保存所有缓存数据
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| | |
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| | | if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
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| | | return True
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| | | |
| | | if GameWorldArena.IsArenaBattlePlayer(playerID):
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| | | return True
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| | | |
| | | NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
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| | | #校验玩家是否上排行榜
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| | | billboardMgr = GameWorld.GetBillboard()
|