| | |
| | | self.FamilyHornor = 0 #家族荣誉
|
| | | self.PetExp = 0 # 宠物经验
|
| | | self.Prestige = 0 # 威望奖励
|
| | | self.GoldPaper = 0 # 绑玉/灵石
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ## 每日任务奖励数据类集合
|
| | |
| | | minLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("minlv"), 0)
|
| | | maxLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("maxlv"), 0)
|
| | | familyHornor = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("familyhornor"), 0)
|
| | | goldPaper = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("goldpaper"), 0)
|
| | | #继承每日奖励,参考设置
|
| | | dayEventRewardData = RunAroundRewardData()
|
| | | dayEventRewardData.Exp = Exp
|
| | |
| | | dayEventRewardData.Money = Money
|
| | | dayEventRewardData.Item = Item
|
| | | dayEventRewardData.PlayerFamilyHornor = familyHornor
|
| | | dayEventRewardData.GoldPaper = goldPaper
|
| | | allRunAround.Rewards[(minLV, maxLV)] = dayEventRewardData
|
| | | if minLV < allRunAround.MinLV:
|
| | | allRunAround.MinLV = minLV
|