hxp
2018-09-01 8a9416e0fe494446f5aa121b9b5c05abebf5c6b9
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -665,6 +665,47 @@
    NetPackCommon.SendFakePack(curPlayer, familyViewPack)
    return
#// A4 12 搜索家族 #tagCGPySearchFamily
#
#struct    tagCGPySearchFamily
#{
#    tagHead        Head;
#    BYTE        MsgLen;        //模糊搜索家族,如果输入为空,则为不限制该条件
#    char        Msg[MsgLen];    //size = MsgLen
#    BYTE        LV;        //最低家族等级,如果为0,则不限制该条件
#    BYTE        MaxCount;    //搜索结果所需最大条数,后端限制最多返回20条
#    BYTE        IsSearching;    //默认1,如果有指定其他值,则返回指定值
#};
def PySearchFamily(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    msg = clientData.Msg
    minFamilyLV = clientData.LV
    maxCount = min(20, clientData.MaxCount)
    IsSearching = clientData.IsSearching
    familyMgr = GameWorld.GetFamilyManager()
    familyViewPack = ChPyNetSendPack.tagGCPyAllFamilyView()
    familyViewPack.Clear()
    familyViewPack.IsSearching = IsSearching
    familyViewPack.TotalCount = 1
    #familyViewPack.CurPage = viewPage
    familyViewPack.Family = []
    for i, familyID in enumerate(PyGameData.g_sortFamilyIDList):
        family = familyMgr.FindFamily(familyID)
        if not family:
            continue
        if msg not in family.GetName():
            continue
        if minFamilyLV and family.GetLV() < minFamilyLV:
            continue
        familyViewPack.Family.append(__GetFamilyView(i, family))
        if len(familyViewPack.Family) >= maxCount:
            break
    familyViewPack.PageCount = len(familyViewPack.Family)
    NetPackCommon.SendFakePack(curPlayer, familyViewPack)
    return
#class   IPY_CFamilyChangeBroadcast
#{
#public: