| | |
| | | NetPackCommon.SendFakePack(curPlayer, familyViewPack)
|
| | | return
|
| | |
|
| | | #// A4 12 搜索家族 #tagCGPySearchFamily
|
| | | #
|
| | | #struct tagCGPySearchFamily
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE MsgLen; //模糊搜索家族,如果输入为空,则为不限制该条件
|
| | | # char Msg[MsgLen]; //size = MsgLen
|
| | | # BYTE LV; //最低家族等级,如果为0,则不限制该条件
|
| | | # BYTE MaxCount; //搜索结果所需最大条数,后端限制最多返回20条
|
| | | # BYTE IsSearching; //默认1,如果有指定其他值,则返回指定值
|
| | | #};
|
| | | def PySearchFamily(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | |
| | | msg = clientData.Msg
|
| | | minFamilyLV = clientData.LV
|
| | | maxCount = min(20, clientData.MaxCount)
|
| | | IsSearching = clientData.IsSearching
|
| | | |
| | | familyMgr = GameWorld.GetFamilyManager()
|
| | | familyViewPack = ChPyNetSendPack.tagGCPyAllFamilyView()
|
| | | familyViewPack.Clear()
|
| | | familyViewPack.IsSearching = IsSearching
|
| | | familyViewPack.TotalCount = 1
|
| | | #familyViewPack.CurPage = viewPage
|
| | | familyViewPack.Family = []
|
| | | for i, familyID in enumerate(PyGameData.g_sortFamilyIDList):
|
| | | family = familyMgr.FindFamily(familyID)
|
| | | if not family:
|
| | | continue
|
| | | if msg not in family.GetName():
|
| | | continue
|
| | | if minFamilyLV and family.GetLV() < minFamilyLV:
|
| | | continue
|
| | | familyViewPack.Family.append(__GetFamilyView(i, family))
|
| | | if len(familyViewPack.Family) >= maxCount:
|
| | | break
|
| | | familyViewPack.PageCount = len(familyViewPack.Family)
|
| | | NetPackCommon.SendFakePack(curPlayer, familyViewPack)
|
| | | return
|
| | |
|
| | | #class IPY_CFamilyChangeBroadcast
|
| | | #{
|
| | | #public:
|