| | |
| | | |
| | | __OnEndAward(actNum, ipyData, dayIndex) # 兼容活动没有配置参与时间段的在活动结束补触发结算奖励 |
| | | |
| | | DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_XianXiaMJScore, "XianXiaMJ", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex}) |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | |
| | | GameWorld.Log("=== 本服仙匣秘境活动发放榜单奖励! === actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex)) |
| | | |
| | | __OnEndAward_Personal(ipyData.GetPersonalTemplateID(), ShareDefine.Def_BT_XianXiaMJScore) |
| | | |
| | | DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_XianXiaMJScore, "XXMJ", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex}) |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | |
| | | |
| | | # 结算时排序并保存榜单数据流向 |
| | | billboardObj.SortData() |
| | | billboardObj.SaveDRData() |
| | | billboardObj.SaveDRData("XXMJ", {"cfgID":cfgID, "zoneID":zoneID}) |
| | | |
| | | GameWorld.Log("结算跨服仙匣秘境个人排行奖励: billboardType=%s,zoneID=%s,cfgID=%s,templateID=%s,billboardDataCount=%s" |
| | | % (billboardType, zoneID, cfgID, templateID, billboardDataCount)) |