|  |  | 
 |  |  | CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
 | 
 |  |  | CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
 | 
 |  |  | CDBPlayerRefresh_HorsePetTrainScore, # 骑宠养成积分 265
 | 
 |  |  | ) = range(146, 266)
 | 
 |  |  | CDBPlayerRefresh_GubaoTrainScore, # 古宝养成积分 266
 | 
 |  |  | ) = range(146, 267)
 | 
 |  |  | 
 | 
 |  |  | TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 | 
 |  |  | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
 | 
 |  |  | 
 |  |  | TYPE_Price_BossTrial = 43    # boss历练凭证积分
 | 
 |  |  | TYPE_Price_GatherSoul = 44    # 聚魂精华
 | 
 |  |  | TYPE_Price_HorsePetTrainScore = 45    # 骑宠养成积分
 | 
 |  |  | TYPE_Price_GubaoTrainScore = 46    # 古宝养成积分
 | 
 |  |  | TYPE_Price_PayCoin = 99    # 代币
 | 
 |  |  | 
 | 
 |  |  | #key可用于遍历所有货币,value仅GM相关会用到
 | 
 |  |  | 
 |  |  |                  1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
 | 
 |  |  |                  16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
 | 
 |  |  |                  29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
 | 
 |  |  |                  39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 99:"代币"
 | 
 |  |  |                  39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 99:"代币"
 | 
 |  |  |                  }
 | 
 |  |  | 
 | 
 |  |  | #以下是旧的金钱类型
 | 
 |  |  | 
 |  |  |                            TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
 | 
 |  |  |                            TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
 | 
 |  |  |                            TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore,
 | 
 |  |  |                            TYPE_Price_GubaoTrainScore:CDBPlayerRefresh_GubaoTrainScore,
 | 
 |  |  |                            }
 | 
 |  |  | 
 | 
 |  |  | # 支持负值的货币及对应0418刷新类型
 |