| | |
| | | PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
|
| | | return
|
| | |
|
| | | def FamilyPartyStateChange(state):
|
| | | def FamilyPartyStateChange(state, beforeState=0):
|
| | | #活动状态变更
|
| | |
|
| | | if state == 1:
|
| | |
| | | if not family:
|
| | | continue
|
| | | PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
|
| | | PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
|
| | | |
| | | if beforeState == AnswerState:
|
| | | PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
|
| | |
|
| | |
|
| | | if PyGameData.g_familyPartyTopInfo:
|
| | |
| | | playerName = curPlayer.GetName()
|
| | | gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
|
| | | gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
|
| | | PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
|
| | |
|
| | | if curFamilyid in PyGameData.g_familyAnswerDict:
|
| | | PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
|
| | | PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
|