ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -66,7 +66,7 @@
    PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
    return
def FamilyPartyStateChange(state):
def FamilyPartyStateChange(state, beforeState=0):
    #活动状态变更
    if state == 1:
@@ -101,7 +101,9 @@
                if not family:
                    continue
                PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
        PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        if beforeState == AnswerState:
            PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        
        if PyGameData.g_familyPartyTopInfo:
@@ -241,7 +243,7 @@
        playerName = curPlayer.GetName()
        gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
        if curFamilyid in PyGameData.g_familyAnswerDict:
            PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
            PyGameData.g_familyAnswerDict[curFamilyid][1] = tick