| | |
| | | return
|
| | | # 记录过关
|
| | | #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_End, 0, 1)
|
| | | unLockEquipPlace = ipyData.GetUnLockEquipPlace()
|
| | | if unLockEquipPlace:
|
| | | PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
|
| | | |
| | | ipyMgr = IpyGameDataPY.IPY_Data()
|
| | | maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
|
| | | # 过关时间
|
| | |
| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
|
| | | isFirstS = 1 #是否首次S通关
|
| | | gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
|
| | | |
| | | unLockEquipPlace = ipyData.GetUnLockEquipPlace()
|
| | | if isFirstS and unLockEquipPlace:
|
| | | PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
|
| | | |
| | | # 给过关奖励
|
| | | prizeItemList = __GiveFBPassPrize(curPlayer, False)
|
| | |
|