xdh
2019-01-22 8bc09882112715eab106e4c11cbdffef77eec31d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -402,9 +402,7 @@
        return
    # 记录过关
    #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_End, 0, 1)
    unLockEquipPlace = ipyData.GetUnLockEquipPlace()
    if unLockEquipPlace:
        PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
    ipyMgr = IpyGameDataPY.IPY_Data()
    maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
    # 过关时间
@@ -418,6 +416,11 @@
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
        isFirstS = 1  #是否首次S通关
    gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
    unLockEquipPlace = ipyData.GetUnLockEquipPlace()
    if isFirstS and unLockEquipPlace:
        PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
    # 给过关奖励
    prizeItemList = __GiveFBPassPrize(curPlayer, False)