| | |
| | | Def_Skill_Effect_ProcessAttack = 1314 # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
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| | | Def_Skill_Effect_BuffTick = 9999 #BUFF的时间处理间隔
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| | | Def_Skill_Effect_BurnToAddHP = 1091 #buff中灼烧伤害转化吸血给 放灼烧者
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| | | Def_Skill_Effect_ProBloodPer = 4505 #buff中中毒伤害百分比增加(给受害者的buff)
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| | |
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| | |
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| | | #写死的技能效果ID------------NPC专用
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| | | Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗
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| | |
| | | Def_SkillType_Summon , #召唤 13
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| | | ]
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| | |
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| | | # 玩家独有的,NPC没有这些接口
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| | | Def_BuffType_OnlyPlayer = [IPY_GameWorld.bfIncBuff, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfEquipBuff, IPY_GameWorld.bfMapBuff]
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| | | |
| | | # Buff层级增减定义
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| | | Def_BuffLayer_Add = 0 # 每次触发层级递增
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| | | Def_BuffLayer_Sub = 1 # 每次触发层级递减
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