ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
@@ -40,9 +40,6 @@
    layer = max(curBuff.GetLayer(), 1)
    #单次伤害, 毒有层级的情况
    singleDecHP = curBuff.GetValue()*layer
    #hurtPer = FindBuffPer(defender, curBuff)    # 找到另外一个buff对中毒的伤害加成
    #singleDecHP = int((hurtPer + ChConfig.Def_MaxRateValue)*1.0/ChConfig.Def_MaxRateValue*singleDecHP)
    #GameWorld.DebugLog("1033---------%s-%s-%s-%s"%(curBuff.GetValue(), layer, hurtPer, singleDecHP ) )
    #buff拥有者
    buffOwner = SkillCommon.GetBuffOwner(curBuff)
@@ -120,32 +117,6 @@
    return
# 找到对应加成伤害的毒
def FindBuffPer(curObj, curBuff):
    ownerID = curBuff.GetOwnerID()
    ownerType = curBuff.GetOwnerType()
    if not ownerType:
        return 0
    buffManager = curObj.GetDeBuffState()
    curEffect, plusValue, skillID = BuffSkill.FindBuffEffectByOwnertID(buffManager, ChConfig.Def_Skill_Effect_ProBloodPer, ownerID, ownerType)
    if not curEffect:
        return 0
    # buff相同归属者的指定buff才有伤害加成
    for i in range(buffManager.GetBuffCount()):
        findBuff = buffManager.GetBuff(i)
        if findBuff.GetBuffID() != skillID:
            continue
        if findBuff.GetOwnerID() != ownerID:
            continue
        if curEffect.GetEffectValue(1) == curBuff.GetBuffID():
            return curEffect.GetEffectValue(0)
    return 0