| | |
| | |
|
| | | 4000:ChConfig.TriggerType_BuffState, # 进入4012的某个状态触发技能 2
|
| | | 4001:ChConfig.TriggerType_TagBuffState, # 目标进入4012的某个状态触发技能 2
|
| | | 4003:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | | 4004:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | | 4005:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | 4006:ChConfig.TriggerType_SuperHit, # 暴击时 触发技能6,
|
| | |
| | | 4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能
|
| | | 4503:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
|
| | | 4504:ChConfig.TriggerType_BounceHP, # BUFF类: 反弹伤害固定值
|
| | | 4505:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
|
| | | 4506:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能 只刷新属性 不触发技能
|
| | | 4507:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
|
| | | 4508:ChConfig.TriggerType_Buff_AttackSubLayer, # BUFF类:攻击减buff层,0消失
|