ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLove.py
@@ -29,10 +29,14 @@
import BuffSkill
import PyGameData
def DoPlayerOnDay(curPlayer):
def DoPlayerOnDay(curPlayer):
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LoveEatCandyToday):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LoveEatCandyToday, 0)
        Sync_LoveInfo(curPlayer)
    return
def DoPlayerLogin(curPlayer):
    Sync_LoveInfo(curPlayer)
    Sync_LoveRingInfo(curPlayer)
    return
@@ -133,6 +137,13 @@
    
    playerID = curPlayer.GetPlayerID()
    
    EatCandyMax = IpyGameDataPY.GetFuncCfg("LoveCandy", 4)
    if EatCandyMax:
        eatCandyToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LoveEatCandyToday)
        if eatCandyToday >= EatCandyMax:
            GameWorld.DebugLog("已达今日吃喜糖次数上限. eatCandyToday=%s >= %s" % (eatCandyToday, EatCandyMax), playerID)
            return
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_Love, tick):
        PlayerControl.NotifyCode(curPlayer, "RequestLater")
        return
@@ -302,7 +313,11 @@
    if not canBuy:
        return
    
    GameWorld.Log("吃喜糖结果: isFree=%s" % (isFree), curPlayer.GetPlayerID())
    updEatCandyToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LoveEatCandyToday) + 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LoveEatCandyToday, updEatCandyToday)
    Sync_LoveInfo(curPlayer)
    GameWorld.Log("吃喜糖结果: isFree=%s,updEatCandyToday=%s" % (isFree, updEatCandyToday), curPlayer.GetPlayerID())
    
    if not isFree:
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:"EatCandy"}
@@ -557,6 +572,13 @@
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_LoveInfo(curPlayer):
    ## 同步情缘相关信息
    clientPack = ChPyNetSendPack.tagMCLoveInfo()
    clientPack.EatCandyToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LoveEatCandyToday)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def SyncMapServerIntimacy(curPlayer, dataMsg):
    tagID, intimacyValue = dataMsg
    coupleID = PlayerControl.GetCoupleID(curPlayer)