ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -41,6 +41,7 @@
        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数  拍品分组 全部传奇属性)")
        return
    
    event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
    itemID = msgList[0]
    itemCount = msgList[1] if len(msgList) > 1 else 1
    auctionGroup = msgList[2] if len(msgList) > 2 else 0
@@ -50,11 +51,10 @@
    if not itemData:
        GameWorld.DebugAnswer(curPlayer, '该物品不存在 = %s' % (itemID))
        return
    packCount = itemData.GetPackCount()
    if itemID in ChConfig.Def_TransformItemIDList:
        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, curPlayer=curPlayer)
        PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
        if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
        if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
            GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
        return
    
@@ -67,26 +67,23 @@
        if not ipyData:
            GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID))
            return
        groupItemCount = itemCount / auctionGroup
        for i in xrange(auctionGroup):
            if i == auctionGroup - 1:
                groupItemCount += itemCount % auctionGroup
            __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, groupItemCount, isAuctionItem, isAllAttr)
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, [IPY_GameWorld.rptItem], event=event):
            GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
    else:
        isAuctionItem = False
        if packCount > 1:
            __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, itemCount, isAuctionItem, isAllAttr)
        if itemData.GetPackCount() > 1:
            __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, itemCount, isAuctionItem, isAllAttr, event)
        else:
            for _ in xrange(itemCount):
                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, isAuctionItem, isAllAttr)
                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, isAuctionItem, isAllAttr, event)
    return
def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr):
def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):
    if ItemControler.GetAppointItemRealID(itemID):
        ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}])
        ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=event)
        return
    curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=curPlayer, isAllAttr=isAllAttr)
    if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
    if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
        GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
        
    return