xdh
2018-09-03 8d7acf4fc03f7166603614ebc8d82cbcb7855656
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -172,12 +172,18 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_Step_LeaveTime:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    if not FBCommon.GetHadSetFBPropertyMark():
        FBCommon.SetFBPropertyMark(lineID)
        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
    
    gameFB = GameWorld.GetGameFB()
    
    DuJieFBCfg = GetRealmFBTimeCfg()
    if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
@@ -368,7 +374,7 @@
    curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
    realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    lineID = FBCommon.GetFBPropertyMark()
    leaveTick = invadeCfg[Def_Time_Leave] * 1000
    overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
@@ -393,10 +399,10 @@
                FBCommon.SyncFBEnterTick(curPlayer)
            else:
                #帮忙打的给奖励
                __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
                __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
                EventShell.EventRespons_DujieFBHelpPass(curPlayer)
            realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
                FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
            if realmIpyData and realmIpyData.GetIsBigRealm():
                #成就
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
@@ -404,9 +410,8 @@
    
    return
def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
    #帮忙打的给奖励
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    if not realmIpyData:
        return
    teamAwardDict = realmIpyData.GetTeamAward()