xdh
2018-09-03 8d7acf4fc03f7166603614ebc8d82cbcb7855656
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -501,7 +501,7 @@
            #成就
            if grade >= maxGrade:
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelics, 1, [lineID+1])
                EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID)
            EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade)
            #任务
            EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass")
        FBCommon.NotifyFBOver(curPlayer, dataMapID, lineID, isPass, overDict)
@@ -510,7 +510,7 @@
        updRewardLine = lineID + 1
        gameFB.SetPlayerGameFBDict(playerID, FBPKey_RewardLine, updRewardLine)
        
        if not rewardLine and not isHelpFight:
        if isPass and not rewardLine and not isHelpFight:
            isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay)
            if not isInFBOnDay:
                GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)