hxp
2024-01-03 8d7fe6b1a9483a27587d642bf52727a361c93760
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -47494,6 +47494,66 @@
#------------------------------------------------------
# B4 21 回合战斗对象开始行动 #tagMCTurnFightObjAction
class  tagMCTurnFightObjAction(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("TurnNum", c_ubyte),    # 当前轮次
                  ("ObjID", c_int),
                  ("ObjType", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x21
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x21
        self.TurnNum = 0
        self.ObjID = 0
        self.ObjType = 0
        return
    def GetLength(self):
        return sizeof(tagMCTurnFightObjAction)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 21 回合战斗对象开始行动 //tagMCTurnFightObjAction:
                                Cmd:%s,
                                SubCmd:%s,
                                TurnNum:%d,
                                ObjID:%d,
                                ObjType:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.TurnNum,
                                self.ObjID,
                                self.ObjType
                                )
        return DumpString
m_NAtagMCTurnFightObjAction=tagMCTurnFightObjAction()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTurnFightObjAction.Cmd,m_NAtagMCTurnFightObjAction.SubCmd))] = m_NAtagMCTurnFightObjAction
#------------------------------------------------------
# B4 20 回合制战斗状态 #tagMCTurnFightState
class  tagMCTurnFightState(Structure):