| | |
| | | #关系
|
| | | relation = GetTagRelation(attacker, defender, curSkill, tick)
|
| | | return relation[0] == ChConfig.Type_Relation_Friend
|
| | | elif curSkillUseTag == ChConfig.Def_UseSkillTag_AppointNPC:
|
| | | if defender and GameObj.GetHP(defender) > 0 :
|
| | | return True
|
| | | return False
|
| | |
|
| | | return __CheckCanAttack(attacker , defender , curSkill , tick)
|
| | |
|
| | |
| | |
|
| | | sendPack.HurtCount = len(sendPack.HurtList)
|
| | |
|
| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0)
|
| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=-1)
|
| | |
|
| | |
|
| | | # py重现View_UseSkillPos效果,对地通知,只用于玩家
|