xdh
2018-12-03 8d81d5abca38c0788b1754e5c95f3fd18d708a7b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -175,7 +175,8 @@
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
        __UpdChaosDemonFBStar(tick, True, curPlayer)
        
    DoFBHelp(curPlayer, tick)
    FBHelpBattle.RefershTeamFBMemRelation(tick)
    #DoFBHelp(curPlayer, tick)
    return
## 诅咒城堡刷怪
@@ -220,6 +221,9 @@
# @return 返回值无意义
def DoExitFB(curPlayer, tick):
    GameWorld.DebugLog("ChaosDemon DoExitFB...", curPlayer.GetPlayerID())
    fbStep = GameWorld.GetGameFB().GetFBStep()
    if fbStep <= FB_Step_Fight:
        FBHelpBattle.RefershTeamFBMemRelation(tick, curPlayer.GetPlayerID())
    return
##玩家主动离开副本.
@@ -511,6 +515,7 @@
# @return 无意义
# @remarks 用于通知阵营比分条
def DoFBHelp(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    star = gameFB.GetGameFBDictByKey(ChaosDemon_FBStar)
    wheelNum = gameFB.GetGameFBDictByKey(ChaosDemon_FBNextRefreshStep)
@@ -522,8 +527,9 @@
    isHelp = FBCommon.GetIsHelpFight(curPlayer)
    helpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % ChConfig.Def_FBMapID_ChaosDemon)
    fbHelpDict = {FBCommon.Help_step:wheelNum, FBCommon.Help_grade:star, FBCommon.Help_npcTotal:KillNPCCnt, FBCommon.Help_lineID:lineID, 
                  FBCommon.Help_isHelp:isHelp, FBCommon.Help_helpCount:helpCount}
                  FBCommon.Help_isHelp:isHelp, FBCommon.Help_helpCount:helpCount, FBCommon.Help_relation:FBHelpBattle.GetTeamFBMemRelationInfo(playerID)}
    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
    GameWorld.DebugLog("DoFBHelp %s" % str(fbHelpDict), playerID)
    return