| | |
| | | import PassiveBuffEffMng
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| | | import PlayerFamilyRedPacket
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| | | import PlayerGoldGift
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| | | import PlayerFlashSale
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| | | import PlayerWing
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| | | import ChEquip
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| | |
|
| | |
| | | relation = BaseAttack.GetTagRelation(curPlayer, curTag, None, tick)
|
| | | #判断是否敌对关系
|
| | | if relation[0] != ChConfig.Type_Relation_Enemy :
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| | | AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
|
| | | #AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
|
| | | return
|
| | |
|
| | | return curTag
|
| | |
| | | PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
|
| | | #开服红包处理
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| | | PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
|
| | | #限时抢购
|
| | | PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
|
| | | return
|
| | |
|
| | |
|