| | |
| | | import PlayerSuccess
|
| | | import PlayerWeekParty
|
| | | import ShareDefine
|
| | | import EquipZhuXian
|
| | |
|
| | |
|
| | |
|
| | |
| | | stoneCanPlaceList = []
|
| | | for stoneTypeIndex in xrange(1, GemTypeCount + 1):
|
| | | #循环宝石类型对应的装备位
|
| | | stoneCanPlaceList += IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneTypeIndex, 1)
|
| | | |
| | | placeList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneTypeIndex, 1)
|
| | | for place in placeList:
|
| | | if place not in stoneCanPlaceList:
|
| | | stoneCanPlaceList.append(place)
|
| | | return stoneCanPlaceList
|
| | |
|
| | | def GetAllEquipPlaceHoleIndex():
|
| | |
| | | changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
|
| | | return
|
| | |
|
| | | def GetPackTypeByEquipPlace(equipPlace):
|
| | | ##目前支持镶嵌普通装备、诛仙装备
|
| | | if equipPlace in ShareDefine.ZhuXianEquipPlace:
|
| | | equipPackType = ShareDefine.rptZhuXianEquip
|
| | | stonePackType = ShareDefine.rptZhuXianItem
|
| | | placeIndex = EquipZhuXian.GetZhuXianEquipIndexByPlace(equipPlace)
|
| | | else:
|
| | | equipPackType = IPY_GameWorld.rptEquip
|
| | | stonePackType = IPY_GameWorld.rptItem
|
| | | placeIndex = equipPlace
|
| | | return equipPackType, stonePackType, placeIndex
|
| | |
|
| | | #//A3 04 宝石镶嵌或替换 #tagCMEquipEnchase
|
| | | #struct tagCMEquipEnchase
|
| | |
| | | playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | # 验证背包类型合法性
|
| | | equipIndex = clientData.EquipIndex
|
| | | equipPlace = clientData.EquipIndex
|
| | | stoneIndex = clientData.StoneIndex
|
| | | holeIndex = clientData.HoleIndex
|
| | |
|
| | | GameWorld.DebugLog("宝石镶嵌: equipIndex=%s,stoneIndex=%s,holeIndex=%s" % (equipIndex, stoneIndex, holeIndex), playerID)
|
| | | GameWorld.DebugLog("宝石镶嵌: equipPlace=%s,stoneIndex=%s,holeIndex=%s" % (equipPlace, stoneIndex, holeIndex), playerID)
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
|
| | |
|
| | | #获得装备位装备实例
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
|
| | | curEquip = equipPack.GetAt(placeIndex)
|
| | |
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
|
| | | return
|
| | |
|
| | | #获得宝石实例
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
|
| | | curStone = itemPack.GetAt(stoneIndex)
|
| | |
|
| | | if not ItemCommon.CheckItemCanUse(curStone):
|
| | |
| | | stoneEffType = curStoneEff.GetEffectValue(0)
|
| | | stoneCanPlaceList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneEffType, 1)
|
| | |
|
| | | if equipIndex not in stoneCanPlaceList:
|
| | | if equipPlace not in stoneCanPlaceList:
|
| | | GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPlace=%s"
|
| | | % (stoneItemID, stoneEffType, stoneCanPlaceList, equipIndex), playerID)
|
| | | % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPlace), playerID)
|
| | | return
|
| | |
|
| | | equipClassLV = ItemCommon.GetItemClassLV(curEquip)
|
| | | if not __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex):
|
| | | if not __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex, equipPackType):
|
| | | return
|
| | |
|
| | | # 扣除宝石
|
| | | ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipIndex, "HoleIndex":holeIndex})
|
| | | ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
|
| | |
|
| | | isBind = 1 if isBind else 0
|
| | |
|
| | | # 变更宝石孔宝石信息
|
| | | __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, stoneItemID, isBind, "EquipStone", True)
|
| | | __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, stoneItemID, isBind, "EquipStone", True)
|
| | |
|
| | | # #镶嵌成功
|
| | | # if not curEquip.GetIsBind():
|
| | | # ItemControler.SetItemIsBind(curEquip, True)
|
| | |
|
| | | # 刷新属性
|
| | | RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, True)
|
| | | RefreshAttrByStoneAction(curPlayer, equipPackType, True)
|
| | |
|
| | | #同步客户端
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipIndex])
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipPlace])
|
| | | #成就
|
| | | DoStoneSuccess(curPlayer)
|
| | | return
|
| | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | # 验证背包类型合法性
|
| | | equipIndex = clientData.EquipIndex
|
| | | equipPlace = clientData.EquipIndex
|
| | | holeIndex = clientData.HoleIndex
|
| | | GameWorld.DebugLog("宝石摘除: equipIndex=%s,holeIndex=%s" % (equipIndex, holeIndex), playerID)
|
| | | GameWorld.DebugLog("宝石摘除: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
|
| | |
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
|
| | | #获得装备位装备实例
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
|
| | | curEquip = equipPack.GetAt(placeIndex)
|
| | |
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
|
| | | return
|
| | |
|
| | | #验证背包空间
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem, True):
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, stonePackType, True):
|
| | | return
|
| | |
|
| | | # 验证宝石
|
| | | stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
|
| | | stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
|
| | |
|
| | | if not stoneID:
|
| | | GameWorld.DebugLog("孔为空或不存在宝石!")
|
| | | return
|
| | |
|
| | | __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, 0, 0, "StonePick", True)
|
| | | __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, 0, 0, "StonePick", True)
|
| | |
|
| | | # 刷新属性
|
| | | RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
|
| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False)
|
| | |
|
| | | #同步客户端
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipIndex])
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipPlace])
|
| | |
|
| | | totalStoneLV = GetTotalStoneLV(curPlayer)
|
| | | # 记录开服活动宝石总等级
|
| | |
| | | playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | # 验证背包类型合法性
|
| | | equipIndex = clientData.EquipIndex
|
| | | equipPlace = clientData.EquipIndex
|
| | | holeIndex = clientData.HoleIndex
|
| | | upWay = clientData.UpWay
|
| | | GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipIndex, holeIndex), playerID)
|
| | | |
| | | GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
|
| | | #获得装备位装备实例
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
|
| | | curEquip = equipPack.GetAt(placeIndex)
|
| | |
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
|
| | | return
|
| | |
|
| | | #升级宝石ID
|
| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
|
| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
|
| | | if stoneID == 0:
|
| | | GameWorld.DebugLog("孔为空或不存在宝石!")
|
| | | return
|
| | |
| | | costIndexList = (costItemIndexList[0]+costItemIndexList[1])[:2]
|
| | | else:
|
| | | costIndexList = (costItemIndexList[1]+costItemIndexList[0])[:2]
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
|
| | | hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, costIndexList, needCount-1, False, ChConfig.ItemDel_StoneUpgrade,
|
| | | {"EquipPlace":equipIndex, "HoleIndex":holeIndex})
|
| | | {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
|
| | | if hasBind:
|
| | | stoneIsBind = True
|
| | |
|
| | |
|
| | | __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
|
| | | __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
|
| | |
|
| | | # 刷新属性
|
| | | RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
|
| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False)
|
| | |
|
| | | #同步客户端
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipIndex])
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipPlace])
|
| | |
|
| | | DoStoneSuccess(curPlayer)
|
| | | return
|
| | |
|
| | | def __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex):
|
| | | def __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex, equipPackType):
|
| | | ##验证孔合法性
|
| | |
|
| | | holeIndexList = GetAllEquipPlaceHoleIndex()
|
| | |
| | | return False
|
| | |
|
| | | openCommHoleCnt = 0 # 已经开放装备常规孔数
|
| | | gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
|
| | | if equipPackType == ShareDefine.rptZhuXianEquip:
|
| | | gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 2)
|
| | | else:
|
| | | gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
|
| | | for holeCnt, openClassLV in enumerate(gemOpenClassLVList, 1):
|
| | | if equipClassLV >= openClassLV:
|
| | | openCommHoleCnt = holeCnt
|
| | |
| | |
|
| | | return True
|
| | |
|
| | | def __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, changeStoneID, isBind, eventName, isPickoff):
|
| | | def __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, changeStoneID, isBind, eventName, isPickoff):
|
| | | ## 变更玩家装备孔宝石
|
| | |
|
| | | #获得装备位孔索引宝石存储信息
|
| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
|
| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
|
| | | #保存装备位孔位上宝石ID和绑定状态
|
| | | SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind)
|
| | | SetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex, changeStoneID, isBind)
|
| | |
|
| | | if isPickoff and stoneID:
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
|
| | | itemCount = 1
|
| | | # 摘除的宝石都绑定
|
| | | if ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
|
| | | if ItemCommon.CheckPackHasSpace(curPlayer, stonePackType):
|
| | | ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, True if stoneIsBind else False,
|
| | | [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], |
| | | event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipIndex, "HoleIndex":holeIndex}])
|
| | | [stonePackType], |
| | | event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipPlace, "HoleIndex":holeIndex}])
|
| | | else:
|
| | | PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], [[stoneID, 1, stoneIsBind]])
|
| | |
|
| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipIndex':equipIndex,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID}) |
| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPlace':equipPlace,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID}) |
| | | return
|
| | |
|
| | |
|
| | | def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify):
|
| | | ## 宝石刷新属性
|
| | | # 装备等级改变,判断是否为玩家身上的装备,如果是的话刷新玩家属性
|
| | | if packType in [IPY_GameWorld.rptEquip, IPY_GameWorld.rptHorseEquip]:
|
| | | if packType in [IPY_GameWorld.rptEquip]:
|
| | | #先刷装备BUFF 再计算属性
|
| | | if isNeedNotify:
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Stone)
|
| | |
| | | #刷新所有属性
|
| | | playControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playControl.RefreshPlayerAttrState()
|
| | | |
| | | elif packType == ShareDefine.rptZhuXianEquip:
|
| | | EquipZhuXian.RefreshZhuXianAttr(curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | def DoMoveEquipStone(curPlayer, equipIndex): |
| | | def DoMoveEquipStone(curPlayer, equipPlace): |
| | | ###替换装备时宝石转移
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
|
| | | curEquip = equipPack.GetAt(placeIndex)
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | return
|
| | |
|
| | |
| | | for holeIndex in xrange(maxEquipHoleCnt):
|
| | | if holeIndex < openEquipHoleCnt:
|
| | | continue
|
| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
|
| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
|
| | | if curGemID == 0:
|
| | | continue
|
| | | pickoffHoleList.append([equipIndex, holeIndex])
|
| | | pickoffHoleList.append([equipPlace, holeIndex])
|
| | |
|
| | | #没有开启普通装备孔,需摘除VIP孔
|
| | | if not openEquipHoleCnt:
|
| | |
| | | maxVipHoleCnt = len(gemOpenVipList)# 最大VIP开放孔数
|
| | | #判断VIP等级孔信息
|
| | | for holeIndex in xrange(ChConfig.Def_Stone_VipHole, ChConfig.Def_Stone_VipHole + maxVipHoleCnt):
|
| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
|
| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
|
| | | if curGemID == 0:
|
| | | continue
|
| | | pickoffHoleList.append([equipIndex, holeIndex])
|
| | | pickoffHoleList.append([equipPlace, holeIndex])
|
| | |
|
| | | # 脱装备的外层刷属性, 这里不刷
|
| | | __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, "EquipChange", False)
|
| | | __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, "EquipChange", False)
|
| | | return
|
| | |
|
| | | def OnVIPTimeOut(curPlayer):
|
| | |
| | | #===============================================================================================
|
| | | return
|
| | |
|
| | | def __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, eventName, isRefreshAttr):
|
| | | def __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, eventName, isRefreshAttr):
|
| | | ## 系统摘除宝石
|
| | |
|
| | | if not pickoffHoleList:
|
| | |
| | |
|
| | | equipIndexList = []
|
| | | stoneCount = len(pickoffHoleList)
|
| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, stoneCount)
|
| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, stonePackType, stoneCount)
|
| | | if packSpace >= stoneCount:
|
| | | for equipIndex, holeIndex in pickoffHoleList:
|
| | | __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, 0, 0, eventName, True)
|
| | |
| | | PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], mailItemInfoList)
|
| | |
|
| | | if isRefreshAttr:
|
| | | RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
|
| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False)
|
| | |
|
| | | if equipIndexList:
|
| | | Sycn_StoneHoleInfo(curPlayer, equipIndexList)
|