xdh
2019-01-30 8d8cc593c3057c9b53a3678476f3dfc9cd83f67f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -28,6 +28,7 @@
import SkillCommon
import PyGameData
import ChConfig
import ChEquip
import random
@@ -196,10 +197,11 @@
    
    allAttrList = [{} for _ in range(4)]
    allAttrListZXSuit = [{} for _ in range(4)]
    allAttrListZXStone = [{} for _ in range(4)]
    equipScoreTotal = 0  #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
    equipPlaceClassLVDict = {}  #装备位对应装备阶 {装备位:阶, ...}
    equipPlaceBaseAttrDict = {}  #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
    equipPlaceStoneLVDict = {}  #装备位对应宝石等级 {装备位:[宝石等级,..], ...}
    attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {})  # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
    addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
    reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
@@ -241,7 +243,11 @@
                    zxSkillPlusAttrDict[legendAttrID] = zxSkillPlusAttrDict.get(legendAttrID, 0) + legendAttrValue
                else:
                    PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrList)
        #宝石属性
        gemlvList = ChEquip.CalcEquipStone_Effect(curPlayer, equipIndex, allAttrListZXStone)
        equipPlaceStoneLVDict[equipIndex] = gemlvList
#    GameWorld.DebugLog("诛仙装备属性: allAttrList=%s" % (allAttrList))
#    GameWorld.DebugLog("    zxSkillPlusAttrDict=%s" % (zxSkillPlusAttrDict))
#    GameWorld.DebugLog("    equipPlaceClassLVDict=%s" % (equipPlaceClassLVDict))
@@ -272,6 +278,10 @@
                               ShareDefine.Def_Effect_ZXRuyiAttrPer:ShareDefine.zxetRuyi,
                               ShareDefine.Def_Effect_ZXPendantAttrPer:ShareDefine.zxetPendant,
                               ShareDefine.Def_Effect_ZXRingAttrPer:ShareDefine.zxetRing,
                               ShareDefine.Def_Effect_ZXWeaponAttrPer:ShareDefine.zxetWeapon1,
                               ShareDefine.Def_Effect_LXWeaponAttrPer:ShareDefine.zxetWeapon2,
                               ShareDefine.Def_Effect_XXWeaponAttrPer:ShareDefine.zxetWeapon3,
                               ShareDefine.Def_Effect_JXWeaponAttrPer:ShareDefine.zxetWeapon4,
                               }
    suitPlaceGroupDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 2, {})
    for suitType, placeGroupList in suitPlaceGroupDict.items():
@@ -314,10 +324,45 @@
                    PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXSuit)
            else:
                PlayerControl.CalcAttrDict_Type(suitEffID, suitEffValue, allAttrListZXSuit)
    #宝石共鸣属性
    needStoneCnt = IpyGameDataPY.GetFuncCfg('GemResonance')
    for suitType, placeGroupList in suitPlaceGroupDict.items():
        suitType = int(suitType)
        groupStoneLVList = []
        for place in placeGroupList:
            groupStoneLVList += equipPlaceStoneLVDict.get(place, [])
        if len(groupStoneLVList) < needStoneCnt:
            continue
        groupStoneLVList.sort(reverse=True)
        shareStoneLV = min(groupStoneLVList[needStoneCnt:])
        GameWorld.DebugLog("    激活诛仙宝石共鸣: suitType=%s, shareStoneLV=%s" % (suitType, shareStoneLV))
        stoneAttrIpyData = IpyGameDataPY.GetIpyGameData("ZhuXianStoneAttr", suitType, shareStoneLV)
        if not stoneAttrIpyData:
            continue
        attrIDList = stoneAttrIpyData.GetAttrIDList()
        attrValueList = stoneAttrIpyData.GetAttrValueList()
        if len(attrIDList) != len(attrValueList):
            continue
        for i, effID in enumerate(attrIDList):
            effValue = attrValueList[i]
            if effID in suitAttrIDPlusPlaceDict:
                plusPlace = suitAttrIDPlusPlaceDict[effID]
                if plusPlace not in equipPlaceBaseAttrDict:
                    continue
                plusEffDict = equipPlaceBaseAttrDict[plusPlace]
                #GameWorld.DebugLog("            plusPlace=%s,plusEffDict=%s" % (plusPlace, plusEffDict))
                for plusEffID, plusEffValue in plusEffDict.items():
                    addValue = int(plusEffValue * (10000 + suitEffValue) / 10000.0)
                    #GameWorld.DebugLog("                plusEffID=%s,plusEffValue=%s,addValue=%s" % (plusEffID, plusEffValue, addValue))
                    PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXStone)
            else:
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListZXStone)
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
    
    #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
    equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))