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| | | import SkillCommon
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| | | import PyGameData
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| | | import ChConfig
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| | | import ChEquip
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| | |
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| | | import random
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| | |
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| | |
| | |
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| | | allAttrList = [{} for _ in range(4)]
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| | | allAttrListZXSuit = [{} for _ in range(4)]
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| | | allAttrListZXStone = [{} for _ in range(4)]
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| | | equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
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| | | equipPlaceClassLVDict = {} #装备位对应装备阶 {装备位:阶, ...}
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| | | equipPlaceBaseAttrDict = {} #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
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| | | |
| | | equipPlaceStoneLVDict = {} #装备位对应宝石等级 {装备位:[宝石等级,..], ...}
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| | | attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
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| | | addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
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| | | reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
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| | |
| | | zxSkillPlusAttrDict[legendAttrID] = zxSkillPlusAttrDict.get(legendAttrID, 0) + legendAttrValue
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| | | else:
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| | | PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrList)
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| | | |
| | | #宝石属性
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| | | gemlvList = ChEquip.CalcEquipStone_Effect(curPlayer, equipIndex, allAttrListZXStone)
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| | | equipPlaceStoneLVDict[equipIndex] = gemlvList
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| | | |
| | | |
| | | # GameWorld.DebugLog("诛仙装备属性: allAttrList=%s" % (allAttrList))
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| | | # GameWorld.DebugLog(" zxSkillPlusAttrDict=%s" % (zxSkillPlusAttrDict))
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| | | # GameWorld.DebugLog(" equipPlaceClassLVDict=%s" % (equipPlaceClassLVDict))
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| | |
| | | ShareDefine.Def_Effect_ZXRuyiAttrPer:ShareDefine.zxetRuyi,
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| | | ShareDefine.Def_Effect_ZXPendantAttrPer:ShareDefine.zxetPendant,
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| | | ShareDefine.Def_Effect_ZXRingAttrPer:ShareDefine.zxetRing,
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| | | ShareDefine.Def_Effect_ZXWeaponAttrPer:ShareDefine.zxetWeapon1,
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| | | ShareDefine.Def_Effect_LXWeaponAttrPer:ShareDefine.zxetWeapon2,
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| | | ShareDefine.Def_Effect_XXWeaponAttrPer:ShareDefine.zxetWeapon3,
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| | | ShareDefine.Def_Effect_JXWeaponAttrPer:ShareDefine.zxetWeapon4,
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| | | }
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| | | suitPlaceGroupDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 2, {})
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| | | for suitType, placeGroupList in suitPlaceGroupDict.items():
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| | |
| | | PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXSuit)
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| | | else:
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| | | PlayerControl.CalcAttrDict_Type(suitEffID, suitEffValue, allAttrListZXSuit)
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| | | |
| | | #宝石共鸣属性
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| | | needStoneCnt = IpyGameDataPY.GetFuncCfg('GemResonance')
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| | | for suitType, placeGroupList in suitPlaceGroupDict.items():
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| | | suitType = int(suitType)
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| | | groupStoneLVList = []
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| | | for place in placeGroupList:
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| | | groupStoneLVList += equipPlaceStoneLVDict.get(place, [])
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| | | |
| | | if len(groupStoneLVList) < needStoneCnt:
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| | | continue
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| | | groupStoneLVList.sort(reverse=True)
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| | | shareStoneLV = min(groupStoneLVList[needStoneCnt:])
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| | | GameWorld.DebugLog(" 激活诛仙宝石共鸣: suitType=%s, shareStoneLV=%s" % (suitType, shareStoneLV))
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| | | stoneAttrIpyData = IpyGameDataPY.GetIpyGameData("ZhuXianStoneAttr", suitType, shareStoneLV)
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| | | if not stoneAttrIpyData:
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| | | continue
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| | | attrIDList = stoneAttrIpyData.GetAttrIDList()
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| | | attrValueList = stoneAttrIpyData.GetAttrValueList()
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| | | if len(attrIDList) != len(attrValueList):
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| | | continue
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| | | for i, effID in enumerate(attrIDList):
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| | | effValue = attrValueList[i]
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| | | if effID in suitAttrIDPlusPlaceDict:
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| | | plusPlace = suitAttrIDPlusPlaceDict[effID]
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| | | if plusPlace not in equipPlaceBaseAttrDict:
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| | | continue
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| | | plusEffDict = equipPlaceBaseAttrDict[plusPlace]
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| | | #GameWorld.DebugLog(" plusPlace=%s,plusEffDict=%s" % (plusPlace, plusEffDict))
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| | | for plusEffID, plusEffValue in plusEffDict.items():
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| | | addValue = int(plusEffValue * (10000 + suitEffValue) / 10000.0)
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| | | #GameWorld.DebugLog(" plusEffID=%s,plusEffValue=%s,addValue=%s" % (plusEffID, plusEffValue, addValue))
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| | | PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXStone)
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| | | else:
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| | | PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListZXStone)
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| | | |
| | | # 保存计算值
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
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| | |
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| | | #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
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| | | equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
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