xdh
2019-03-02 8df2bbe894731fb3691dfde36fa8e583bc8f5576
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -229,6 +229,63 @@
    EventLogic(curPlayer, sendPack_EventNPCID, tick)
    return
#// C1 06 跨服NPC对话 #tagCMCrossNPCTalk
#
#struct    tagCMCrossNPCTalk
#{
#    tagHead        Head;
#    WORD        ObjID;
#    DWORD        NPCID;
#    WORD        PosX;
#    WORD        PosY;
#};
def OnCrossNPCTalk(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    objID = clientData.ObjID
    npcID = clientData.NPCID
    #posX = clientData.PosX
    #posY = clientData.PosY
    if GameWorld.IsCrossServer():
        return
    lastTick = curPlayer.GetDictByKey("CrossNPCTalkTick")
    if tick - lastTick < 2000:
        return
    curPlayer.SetDict("CrossNPCTalkTick", tick)
    npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
    if not npcData:
        GameWorld.ErrLog("跨服NPCID不存在! npcID=%s" % npcID)
        return
    # 目前暂支持跨服采集
    if npcData.GetType() not in [IPY_GameWorld.ntCollection, IPY_GameWorld.ntMissionCollect]:
        return
    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
    if collectNPCIpyData:
        if not NPCCommon.CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
            return
        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "ObjID":objID, "NPCID":npcID}
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CollectNPC, msgDict)
    return
def ClientServerMsg_CollectNPC(curPlayer, msgData, serverGroupID, tick):
    ## 收到子服同步的采集NPC
    objID = msgData["ObjID"]
    npcID = msgData["NPCID"]
    curNPC = GameWorld.FindNPCByID(objID)
    if not curNPC:
        return
    if npcID !=  curNPC.GetNPCID():
        GameWorld.ErrLog("采集跨服NPC错误!npcID=%s != curNPCID=%s" % (npcID, curNPC.GetNPCID()))
        return
    EventLogic(curPlayer, objID, tick)
    return
##客户端//08 01封包响应 自定义函数: 事件处理
#@param curPlayer 当前玩家
#@param eventNPCID 事件NPCID
@@ -288,6 +345,9 @@
        return
    
    curPlayer.SetActionObj(curNPC)
    if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
        return
    
    prepareTime = FBLogic.GetFBPrepareTime(curPlayer, curNPC)
    
@@ -1838,9 +1898,9 @@
    RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal)
    return
def EventRespons_EquipByPlace(curPlayer, equipplace):
def EventRespons_EquipByPlace(curPlayer, itemClassLV, equipplace):
    #穿戴某部位装备(非时效)
    RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "equipbyplace", '%s_%s'%(itemClassLV, equipplace), Def_RunQuestType_Normal)
    return
def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):