| | |
| | |
|
| | | soulGrade = ipyData.GetSoulGrade()
|
| | | exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
|
| | | return exp
|
| | | return int(exp)
|
| | |
|
| | |
|
| | | ## 获取聚魂属性数值
|
| | |
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(GatherSoulItemID)
|
| | | if not itemData:
|
| | | continue
|
| | | if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
|
| | | continue
|
| | | # if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
|
| | | # continue
|
| | | itemColor = itemData.GetItemColor()
|
| | | GatherSoulItemPlusLV = ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1 #客户端1开始
|
| | | totalLV += GatherSoulItemPlusLV
|