xdh
2019-03-02 8df2bbe894731fb3691dfde36fa8e583bc8f5576
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -321,7 +321,7 @@
            ResetSuccessByType(curPlayer, succType)
            for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
                for i in indexList:
                    equipPartStarLV = ChEquip.GetEquipPartStarLV(curPlayer, pType, i)
                    equipPartStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, pType, i)
                    for pluslv in xrange(1, equipPartStarLV+1):
                        DoAddSuccessProgress(curPlayer, succType, 1, [pluslv])
                    
@@ -452,8 +452,8 @@
            continue
        succType = succData.succType
        condition = succData.condition
        if not GetSuccFinishValue(curPlayer, succType, condition):
            continue
        #if not GetSuccFinishValue(curPlayer, succType, condition):
        #    continue
        SetSuccFinishValue(curPlayer, succType, condition, 0)
        SetSuccFinish(curPlayer, succID, False)
        SetSuccHasGot(curPlayer, succID, False)
@@ -563,7 +563,7 @@
        
        itemQuality = curEquip.GetItemQuality()
        classLV = ItemCommon.GetItemClassLV(curEquip)
        if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard,ShareDefine.retHorse]:
        if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
        if equipIndex in ChConfig.BaseEquipPlace_Weapon:
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])