xdh
2019-03-02 8df2bbe894731fb3691dfde36fa8e583bc8f5576
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -132,6 +132,7 @@
Def_Notify_WorldKey_IsMixServer = 'IsMixServer'           # 是否合服服务器
Def_Notify_WorldKey_MixServerDay = 'MixServerDay'         # 合服天数
Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # 上次合服时的开服天数
Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # 上次合服时的世界等级
Def_Notify_WorldKey_OnDayEx = 'OnDayEx'                   # 特殊时间点凌晨X点过天
Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx'                 # 特殊时间点凌晨X点过周
Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx'               # 特殊时间点凌晨X点过月
@@ -169,13 +170,11 @@
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState"  # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen"  # 跨服服务器是否开启中
Def_Notify_WorldKey_CrossZoneName = "CrossZoneName"  # 跨服分区名
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID"  # 本服跨服PK所属赛区
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID"  # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState"  # 本服跨服PK赛季状态 0-关闭,1-开启中
Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s"  # 合服活动记录数据时机0-否 1-是
Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s"  # 合服活动可领奖时机0-否 1-是
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s'   # 跨服世界boss重生, 参数为(zoneID, bossID)
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s'   # 世界boss重生, 参数为(bossID)
@@ -214,8 +213,6 @@
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s'   # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s'   # 登录领取奖励结束时间,参数为活动类型
Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign'  # 清除排行榜标记
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
#运营活动表名定义
@@ -235,6 +232,7 @@
OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动
OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动
OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords]
#所有的运营活动列表,含节日活动
@@ -244,11 +242,14 @@
                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge, 
                           OperationActionName_WeekParty, OperationActionName_LoginAward, 
                           OperationActionName_NewFairyCeremony, ] \
                           OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \
                           + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale]
                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
                                   OperationActionName_BossReborn, OperationActionName_TotalRecharge,
                                   OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
@@ -256,6 +257,7 @@
ActKey_CfgID = "CfgID" # 活动表配置ID
ActKey_DayIndex = "DayIndex" # 活动表配置ID
ActKey_WorldLV = "WorldLV" # 活动开启时世界等级
ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -304,7 +306,7 @@
    Def_mitProduceResult,     # 生产采集结果回应
    Def_mitPetEquipMerge,     # 宠物装备合成回应
    Def_mitEquipInherit,      # 装备继承
    Def_mitEquipPlus,         # 装备加强
    Def_mitEquipStarUp,       # 装备升星
    Def_mitEquipMayaPlus,     # 装备玛雅加强
    Def_mitEquipAddAttr,      # 装备追加
    Def_mitEquipSlotting,     # 装备打孔
@@ -518,6 +520,11 @@
Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比
Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比
Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比
Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
@@ -618,16 +625,11 @@
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
    Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
    
    Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
    Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
    Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
    Def_BT_CostTeHui,                         #消费特惠排行榜
    Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
    
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 34 + 2)
) = range(0, 30 + 2)
    
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -656,8 +658,7 @@
# 3 紫色
# 4 橙色
# 5 红色
# 6 粉色
#===============================================================================
# 6 粉色#===============================================================================
Def_Item_Color_White = 1     #白
Def_Item_Color_Blue = 2      #蓝
Def_Item_Color_Purple = 3    #紫
@@ -1011,7 +1012,7 @@
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_12,
                                Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                Def_UniversalGameRecType_13,
                                Def_UniversalGameRecType_Reward,    # 通用奖励表(TopBar)14
                                Def_UniversalGameRecType_15,
@@ -1148,9 +1149,6 @@
Def_Enter_Truck,  #进入骠车
) = range(1, 3)
Def_OSC_ValidDay = 6 # 开服活动有效活动天
Def_MSC_ValidDay = 5 # 合服活动有效活动天
# 开服活动类型标识, 不可超过32
Def_Campaign_Type_List = (
Def_Campaign_Type_PlusLV,           # 强化等级排行 1
@@ -1191,40 +1189,6 @@
Def_CampaignAwardState_None, # 无
Def_CampaignAwardState_Allow, # 允许领奖
Def_CampaignAwardState_Over, # 领奖结束
) = range(3)
#合服活动类型标识
Def_MixCampaign_Type_List = (
    Def_MixCampaign_Type_PlayerBattle,     # 总战斗力0
    Def_MixCampaign_Type_RechargeFirst,    # 首充奖励1
    Def_MixCampaign_Type_RechargeRank,     # 累计充值排行奖励2
    Def_MixCampaign_Type_RechargeCnt,      # 累计充值保底奖励3
    Def_MixCampaign_Type_FamilyWar,        # 冰封王座家族战获胜家族成员奖励4
    Def_MixCampaign_Type_FamilyWarEnter,   # 冰封王座参与奖5
    Def_MixCampaign_Type_FamilyKillBoss,   # 战盟击杀boss排行
    Def_MixCampaign_Type_PlayerKillBoss,   # 个人击杀boss
) = range(8)
#合服活动类型对应的奖励排行榜
Def_MixCampaign_Billboard_Dict = {
    Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle,  # 总战斗力
    Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge,      # 累计充值排行
    Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember,  # 获胜战盟成员
    Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss,  # 战盟击杀boss排行
    }
# 直接在MapServer中处理的合服活动类型
DoOnMapServerMixCampaignTypeList = [
                                 Def_MixCampaign_Type_RechargeFirst,
                                 Def_MixCampaign_Type_RechargeCnt,
                                 Def_MixCampaign_Type_FamilyWarEnter,
                                 Def_MixCampaign_Type_PlayerKillBoss,
                                 ]
# 合服活动请求GameServer操作类型定义
(
Def_MSCGameServerQuery_QueryAward, # 查询
Def_MSCGameServerQuery_GetAward, # 领奖
Def_MSCGameServerQuery_MailAward, # 邮件发送奖励
) = range(3)
#队伍最大人数
@@ -1738,6 +1702,8 @@
                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
                              SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
                              ]
#传进来的条件满足配置的条件列表中的一个就行的成就类型
ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
@@ -1765,30 +1731,32 @@
# 手游不使用C++定义 enum            RoleEquipType
# 装备位定义
RoleEquipType = (
    retWeapon,      #1 主手
    retWeapon2,     #2 副手
    retHat,         #3 帽子
    retClothes,     #4 衣服
    retBelt,        #5 腰带
    retTrousers,    #6 裤子
    retShoes,       #7 鞋子
    retNeck,        #8 项链
    retFairyCan,       #9 仙器
    retFairyCan2,       #10 仙器
    retWing,        #11 翅膀
    retGuard,    #12 守护
    retBaldric1,     #13 佩饰
    retBaldric2,     #14 佩饰
    retBaldric3,     #15 佩饰
    retBaldric4,     #16 佩饰
    retBaldric5,     #17 佩饰
    retBaldric6,     #18 佩饰
    retHorse,        #19 坐骑
    retWeaponSkin,   #20 时装武器
    retClothesSkin,  #21 时装衣服
    retWeapon2Skin,  #22 时装副手
    retWeapon,          #1 主手
    retWeapon2,         #2 副手
    retHat,             #3 帽子
    retClothes,         #4 衣服
    retBelt,            #5 腰带
    retTrousers,        #6 裤子
    retShoes,           #7 鞋子
    retGlove,           #8 手套
    retNeck,            #9 项链
    retFairyCan,        #10 仙器1
    retFairyCan2,       #11 仙器2
    retJade,            #12 玉佩
    retWing,            #13 翅膀
    retGuard1,          #14 守护1
    retGuard2,          #15 守护2
    retPeerlessWeapon,  #16 绝世武器
    retPeerlessWeapon2, #17 绝世副手
    retXXX18,           #18 暂无
    retHorse,           #19 坐骑
    retWeaponSkin,      #20 时装武器
    retClothesSkin,     #21 时装衣服
    retWeapon2Skin,     #22 时装副手
    retMax,
) = range(1, 24)
# 神兽装备位定义
@@ -1873,6 +1841,6 @@
FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc]
# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...}
RedPackMaxCountDict = {1:[RedPackType_OpenServer],
                       2:[RedPackType_FeastSysBig, RedPackType_FeastSysSmall],
                       2:[RedPackType_FeastSucc],
                       }