hxp
2023-12-28 8e25bc7b9ca60ea789374fa70e0ddae4a5adc79a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -70,6 +70,16 @@
import time
import copy
# 充值订单类型
PayOrderTypeList = (
PayOrderType_RMB, # 人民币 1
PayOrderType_USD, # 美元 2
PayOrderType_VND, # 越南盾 3
PayOrderType_Soha, # soha平台币 4
PayOrderType_BuyOrder, # 使用订单价值对应货币支付 5
PayOrderType_PayCoin, # 代币 6
) = range(1, 1 + 6)
# 充值类型定义
PayType_Gold = 2  # 常规仙玉充值
PayType_GoldPlus = 3  # 至尊仙玉充值
@@ -238,6 +248,64 @@
    Sync_CoinToGoldCountInfo(curPlayer, [recordID] if recordID else [])
    return
#// A1 25 代币购买充值商品编号商品 #tagCMCoinBuyOrderInfo
#
#struct    tagCMCoinBuyOrderInfo
#{
#    tagHead        Head;
#    BYTE        AppIDLen;
#    char        AppID[AppIDLen];
#    BYTE        OrderInfoLen;
#    char        OrderInfo[OrderInfoLen];    //商品编号
#};
def OnCoinBuyOrderInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    appID = clientData.AppID
    orderInfo = clientData.OrderInfo
    ipyData = IpyGameDataPY.GetIpyGameData("OrderInfo", orderInfo, appID)
    if not ipyData:
        return
    orderCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
    cPlayerCoin = CPY_PlayerCoinToGold()
    cPlayerCoin.useCoin = orderCoin
    cPlayerCoin.orderInfo = orderInfo
    cPlayerCoin.appID = appID
    cPlayerCoin.orderID = ""
    PlayerCoinToGold(curPlayer, cPlayerCoin, "CoinBuyOrderInfo", PayOrderType_PayCoin)
    return
def ExchangePayCoin(curPlayer, errorInfo, addDRDict):
    ''' 充值兑换成代币
                一般可用于一些充值订单兑换游戏功能时,游戏功能有限制如限购,
                该充值视为成功,并转化为对应代币,可以理解为类似充值点券,代币可用于下次充值时支付;
    '''
    orderInfo = addDRDict.get("orderInfo", "")
    orderCoin = addDRDict.get("orderCoin", 0)
    payOrderType = addDRDict.get("payOrderType", PayOrderType_RMB)
    if not orderCoin or not orderInfo:
        DataRecordPack.DR_CTGError(curPlayer, errorInfo, addDRDict)
        return
    eventName = addDRDict.get("eventName", "ExchangePayCoin")
    playerID = curPlayer.GetPlayerID()
    befPayCoin = PlayerControl.GetPayCoin(curPlayer)
    drDict = {ChConfig.Def_Give_Reason_SonKey:orderInfo, "payOrderType":payOrderType}
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, orderCoin, eventName, drDict)
    aftPayCoin = PlayerControl.GetPayCoin(curPlayer)
    GameWorld.Log("充值转化为代币: orderInfo=%s,orderCoin=%s,payOrderType=%s,eventName=%s,befPayCoin=%s,aftPayCoin=%s,errorInfo=%s"
                  % (orderInfo, orderCoin, payOrderType, eventName, befPayCoin, aftPayCoin, errorInfo), playerID)
    addItemList = []
    paramList = [orderInfo, CommFunc.CoinToYuan(orderCoin)]
    PlayerControl.SendMailByKey("ExchangeToPayCoin", [playerID], addItemList, paramList)
    if payOrderType != PayOrderType_PayCoin:
        serverDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
        addDRDict.update({"coinType":ChConfig.CoinType_ExchangePayCoin, "PayCoin":[befPayCoin, aftPayCoin],
                          "VIPLv":curPlayer.GetVIPLv(), "ServerDay":serverDay, "eventName":eventName})
        DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
    return
## 创角赠送
#  @param curPlayer 玩家实例
#  @return None
@@ -312,7 +380,7 @@
# @param useCoin 使用的点卷
# @param eventName 兑换事件名
# @return None
def PlayerCoinToGold(curPlayer, chargeInfo, eventName):
def PlayerCoinToGold(curPlayer, chargeInfo, eventName, payOrderType=PayOrderType_RMB):
    ## 按商品编号充值
    orderCoin = chargeInfo.GetCoin() # 金额 已乘以100  人民币单位为分
    #notePrizeCoin = chargeInfo.GetPrizeCoin()
@@ -358,6 +426,15 @@
    # 港台0.1折特殊处理:游戏内部逻辑按原版原价处理,所以验证完金额后需要乘100
    orderCoin *= 100
    addDRDict["orderCoin"] = orderCoin
    if payOrderType == PayOrderType_PayCoin:
        #直接扣,类似充值扣钱,这里是发放物品,可能会有发放失败的当做 CTGError 处理
        if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, orderCoin, eventName, {ChConfig.Def_Cost_Reason_SonKey:orderInfo}):
            GameWorld.ErrLog("代币不足! appID=%s,orderInfo=%s,orderCoin=%s,curPayCoin=%s"
                             % (appID, orderInfo, orderCoin, PlayerControl.GetPayCoin(curPlayer)), curPlayer.GetPlayerID())
            return
    addDRDict["payOrderType"] = payOrderType
    
    addGold, prizeGold, giveItemList, ctgIpyData = 0, 0, [], None
    
@@ -418,7 +495,7 @@
    if totalBuyCountLimit:
        addDRDict.update({"totalBuyCountLimit":totalBuyCountLimit, "totalBuyCount":totalBuyCount})
        if totalBuyCount >= totalBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit total!totalBuyCount=%s" % totalBuyCount, addDRDict)
            ExchangePayCoin(curPlayer, "Pay count limit total!totalBuyCount=%s" % totalBuyCount, addDRDict)
            return        
    
    dailyBuyCountLimit = ipyData.GetDailyBuyCount()
@@ -426,7 +503,7 @@
    if dailyBuyCountLimit:
        addDRDict.update({"dailyBuyCountLimit":dailyBuyCountLimit, "todayBuyCount":todayBuyCount})
        if todayBuyCount >= dailyBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit today!todayBuyCount=%s" % todayBuyCount, addDRDict)
            ExchangePayCoin(curPlayer, "Pay count limit today!todayBuyCount=%s" % todayBuyCount, addDRDict)
            return
        
    weekBuyCountLimit = ipyData.GetWeekBuyCount()
@@ -434,7 +511,7 @@
    if weekBuyCountLimit:
        addDRDict.update({"weekBuyCountLimit":weekBuyCountLimit, "weekBuyCount":weekBuyCount})
        if weekBuyCount >= weekBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit week!weekBuyCount=%s" % weekBuyCount, addDRDict)
            ExchangePayCoin(curPlayer, "Pay count limit week!weekBuyCount=%s" % weekBuyCount, addDRDict)
            return
        
    monthBuyCountLimit = ipyData.GetMonthBuyCount()
@@ -442,7 +519,7 @@
    if monthBuyCountLimit:
        addDRDict.update({"monthBuyCountLimit":monthBuyCountLimit, "monthBuyCount":monthBuyCount})
        if monthBuyCount >= monthBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit month!monthBuyCount=%s" % monthBuyCount, addDRDict)
            ExchangePayCoin(curPlayer, "Pay count limit month!monthBuyCount=%s" % monthBuyCount, addDRDict)
            return
        
    totalBuyCountUpd = min(totalBuyCount + 1, ChConfig.Def_UpperLimit_DWord)
@@ -510,6 +587,9 @@
        return
    
    isRealMoney = True if addDRDict.get("orderID") else False # 是否真实货币充值,仅真实货币充值订单有orderID,后台充值的不算真实货币充值
    payOrderType = addDRDict.get("payOrderType", PayOrderType_RMB)
    if payOrderType == PayOrderType_PayCoin:
        isRealMoney = True # 代币充值在游戏内容上算真实充值
    ctgRealToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealToday) # 当日真实货币充值Coin数 ,不含后台充值- 今日
    ctgRealTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal) # 累计真实货币充值Coin数 ,不包后台充值 - 总计
    ctgRealFirstTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealFirstTime) # 首次真实货币充值时间戳