ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1720,21 +1720,21 @@
    NotifyFBCntRegainInfo(curPlayer, [mapID])
    return
def OnFBOver(curPlayer, mapID, funcLineID, isWin, awardItemList):
    ## 副本结束通用逻辑
def OnFBJoin(curPlayer, mapID, funcLineID):
    ## 副本参与通用逻辑
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBChallenge, 1, [mapID])
    if not isWin:
        return
    
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBPass)
def OnFBPass(curPlayer, mapID, funcLineID, awardItemList=None):
    ## 副本过关通用逻辑
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
    Sync_FBPlayerFBInfoData(curPlayer, mapID)
    
    GameWorld.DebugLog("奖励物品: %s" % awardItemList)
    if awardItemList:
        GameWorld.DebugLog("给奖励物品: %s" % awardItemList)
        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FBPass_%s" % mapID, False, {"mapID":mapID, "funcLineID":funcLineID}])
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBPass)
    return
def RegainFBCntProcess(curPlayer):