| | |
| | |
|
| | | import FBCommon
|
| | | import GameWorld
|
| | | import IPY_GameWorld
|
| | | import PlayerControl
|
| | | import NPCCustomRefresh
|
| | | import ChPyNetSendPack
|
| | | import ItemControler
|
| | | import EventShell
|
| | |
| | | import ShareDefine
|
| | | import IpyGameDataPY
|
| | | import ChConfig
|
| | | import ChPlayer
|
| | | import PlayerActivity
|
| | | import PlayerBillboard
|
| | | import PlayerSuccess
|
| | | import GameObj
|
| | | import GameWorldProcess
|
| | |
|
| | | FBDict_Level = 'FBDict_Level' # 副本关卡
|
| | |
|
| | | # 副本通用配置
|
| | | (
|
| | | Def_PrepareTime, # 每关准备时间,秒
|
| | | Def_FightTime, # 每关战斗时间,秒
|
| | | Def_ExitTime, # 退出时间, 秒
|
| | | Def_DayPrizeMaxCnt, #每日奖励最多累积几天(配0则无限)
|
| | | ) = range(4)
|
| | |
|
| | | # 副本状态
|
| | | (
|
| | | FB_State_Open, # 副本开启
|
| | | FB_State_FightPrepare, # 战斗准备时间
|
| | | FB_State_Fighting, # 战斗
|
| | | FB_State_FreeTime, # 活动结束准备(胜利/失败)
|
| | | FB_State_Close, # 关闭副本
|
| | | ) = range(5)
|
| | |
|
| | | ## 天星塔配置
|
| | | def __GetTrialCfg(): return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_SkyTower)
|
| | |
|
| | | def GetTowerIpyData(floor):
|
| | | return IpyGameDataPY.GetIpyGameData('SkyTower', floor)
|
| | |
| | | GameWorld.DebugLog(' 更新天星塔已通关数 %s' % floorID)
|
| | | return
|
| | |
|
| | | ## 是否可进入
|
| | | # @param curPlayer
|
| | | # @param mapID 地图ID
|
| | | # @param lineId 分线ID
|
| | | # @param tick
|
| | | # @return 是否可进入
|
| | | def OnEnterFBEvent(curPlayer, mapID, lineId, tick):
|
| | | return True
|
| | | def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
|
| | | ## 回合战斗请求 - 地图验证
|
| | |
|
| | |
|
| | | ## 检查可否进行挑战
|
| | | def __CheckCanChallenge(curPlayer, floorID):
|
| | | floorID = funcLineID
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | ipyData = GetTowerIpyData(floorID)
|
| | |
|
| | |
| | | GameWorld.DebugLog("天星塔本关 等级不足%s, 无法挑战!" % ipyData.GetNeedLV(), playerID)
|
| | | return False
|
| | |
|
| | | bossID = ipyData.GetBossID()
|
| | | if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:
|
| | | GameWorld.ErrLog("目标bossID错误,无法挑战! mapID=%s,funcLineID=%s,bossID=%s,tagType=%s,tagID=%s" |
| | | % (mapID, funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())
|
| | | return False
|
| | | |
| | | return True
|
| | |
|
| | | def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
|
| | | ## 回合战斗结束
|
| | | # @return: 是否需要同步GameServer, 奖励列表, 同步结果信息
|
| | | needSendGameServer = False
|
| | | awardItemList = []
|
| | | overInfoEx = {}
|
| | |
|
| | | ##副本玩家进入点
|
| | | # @param curPlayer 玩家实例
|
| | | # @param mapID 地图ID
|
| | | # @param lineId 分线ID
|
| | | # @param ipyEnterPosInfo 功能线路IPY配置坐标信息
|
| | | # @param tick 时间戳
|
| | | # @return posX, posY, 随机半径(可选)
|
| | | def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
|
| | | return ipyEnterPosInfo
|
| | |
|
| | |
|
| | | ## 是否可以进入
|
| | | # @param ask 请求信息
|
| | | # @param tick
|
| | | # @return 回复是否通过请求
|
| | | def OnChangeMapAsk(ask, tick):
|
| | | return IPY_GameWorld.cmeAccept
|
| | |
|
| | | ## 进副本
|
| | | # @param curPlayer
|
| | | # @param tick
|
| | | # @return None
|
| | | def DoEnterFB(curPlayer, tick):
|
| | | gameFB = GameWorld.GetGameFB()
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| | | fbStep = gameFB.GetFBStep()
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| | | |
| | | if fbStep == FB_State_FightPrepare:
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| | | notify_tick = __GetTrialCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
|
| | | |
| | | elif fbStep == FB_State_Fighting:
|
| | | notify_tick = __GetTrialCfg()[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
|
| | | elif fbStep > FB_State_Fighting:
|
| | | PlayerControl.PlayerLeaveFB(curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | # 不做处理,有副本行为客户端发包选择挑战关卡
|
| | | #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_SkyTower, 0, ChConfig.CME_Log_Start)
|
| | | return
|
| | |
|
| | |
|
| | | ## 副本时间到关闭
|
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | # @remarks 函数详细说明.
|
| | | def OnCloseFB(tick):
|
| | | return
|
| | |
|
| | |
|
| | | ##玩家退出副本.
|
| | | # @param curPlayer 玩家实例
|
| | | # @param tick 时间戳
|
| | | # @return 返回值无意义
|
| | | # @remarks 玩家主动离开副本.
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| | | def DoExitFB(curPlayer, tick):
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| | | # 玩家退出默认关闭副本
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| | | GameWorldProcess.CloseFB(tick)
|
| | | return
|
| | |
|
| | |
|
| | | ##副本总逻辑计时器
|
| | | # @param tick 时间戳
|
| | | # @return 无意义
|
| | | # @remarks 副本总逻辑计时器
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| | | def OnProcess(tick):
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| | | gameFB = GameWorld.GetGameFB()
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| | | fbStep = gameFB.GetFBStep()
|
| | | |
| | | if fbStep == FB_State_FightPrepare:
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| | | __DoLogic_FightPrepare(tick)
|
| | | elif fbStep == FB_State_Fighting:
|
| | | __DoLogic_Fighting(tick)
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| | | elif fbStep == FB_State_FreeTime:
|
| | | __DoLogic_FreeTime(tick)
|
| | | elif fbStep == FB_State_Close:
|
| | | pass
|
| | | |
| | | return
|
| | |
|
| | | ## 获取BossID
|
| | | def __GetSkyTowerBossID(floorID= -1):
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| | | gameFB = GameWorld.GetGameFB()
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| | | if floorID == -1:
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| | | floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
|
| | | ipyData = GetTowerIpyData(floorID)
|
| | | |
| | | if not ipyData:
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| | | GameWorld.ErrLog("__GetSkyTowerBossID() can not find %s in SkyTowerNPC.txt" % floorID)
|
| | | return 0
|
| | | return ipyData.GetBossID()
|
| | |
|
| | | ##战斗准备时间
|
| | | # @param tick 时钟
|
| | | # @return 无意义
|
| | | def __DoLogic_FightPrepare(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | |
| | | trialCfg = __GetTrialCfg()
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| | | if tick - gameFB.GetFBStepTick() < trialCfg[Def_PrepareTime] * 1000:
|
| | | return
|
| | | |
| | | bossID = __GetSkyTowerBossID()
|
| | | if not bossID:
|
| | | FBCommon.DoLogic_FBKickAllPlayer()
|
| | | return
|
| | | |
| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, trialCfg[Def_FightTime] * 1000)
|
| | | |
| | | NPCCustomRefresh.SetNPCRefresh(FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_SkyTower, 0), [bossID])
|
| | | |
| | | #转入战斗
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| | | FBCommon.SetFBStep(FB_State_Fighting, tick)
|
| | | return
|
| | |
|
| | | ## 开始副本关卡
|
| | | def StartfloorID(curPlayer, floorID, tick):
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| | | if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
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| | | GameWorld.DebugLog("复活玩家...", curPlayer.GetPlayerID())
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| | | ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
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| | | GameObj.SetHPFull(curPlayer)
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| | | FBCommon.ClearFBNPC()
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| | | |
| | | gameFB = GameWorld.GetGameFB()
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| | | gameFB.SetGameFBDict(FBDict_Level, floorID)
|
| | | |
| | | prepareTick = __GetTrialCfg()[Def_PrepareTime] * 1000
|
| | | |
| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
|
| | | FBCommon.SetFBStep(FB_State_FightPrepare, tick)
|
| | | helpDict = {FBCommon.Help_wheel:floorID}
|
| | | FBCommon.Notify_FBHelp(curPlayer, helpDict)
|
| | | GameWorld.DebugLog("StartfloorID, floorID=%s, helpDict=%s" |
| | | % (floorID, str(helpDict)), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | |
|
| | | ##战斗时间
|
| | | # @param tick 时钟
|
| | | # @return 无意义
|
| | | def __DoLogic_Fighting(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | |
| | | #判断时间结束
|
| | | if tick - gameFB.GetFBStepTick() < __GetTrialCfg()[Def_FightTime] * 1000:
|
| | | return
|
| | | |
| | | floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | for index in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | if not curPlayer:
|
| | | continue
|
| | | __SendSkyTowerOverInfo(curPlayer, floorID, False)
|
| | | |
| | | #游戏结束
|
| | | __SetFBToFreeTime(tick)
|
| | | return
|
| | |
|
| | | ##设置副本进入离开状态
|
| | | # @param tick 时钟
|
| | | # @return 无意义
|
| | | def __SetFBToFreeTime(tick):
|
| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, __GetTrialCfg()[Def_ExitTime] * 1000)
|
| | | FBCommon.SetFBStep(FB_State_FreeTime, tick)
|
| | | return
|
| | |
|
| | | ##比赛结束的空闲时间
|
| | | # @param tick 时钟
|
| | | # @return 无意义
|
| | | # @remarks 比赛结束的空闲时间
|
| | | def __DoLogic_FreeTime(tick):
|
| | | if tick - GameWorld.GetGameFB().GetFBStepTick() < __GetTrialCfg()[Def_ExitTime] * 1000:
|
| | | return
|
| | | |
| | | #FBCommon.DoLogic_FBKickAllPlayer()
|
| | | return
|
| | |
|
| | | ## 杀怪
|
| | | # @param curPlayer
|
| | | # @param curNPC 被杀的怪
|
| | | # @param tick
|
| | | # @return None
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | if gameFB.GetFBStep() != FB_State_Fighting:
|
| | | return
|
| | | bossID = __GetSkyTowerBossID()
|
| | | if bossID != curNPC.GetNPCID():
|
| | | return
|
| | | |
| | | |
| | | floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
|
| | | |
| | | # 过关全服广播
|
| | | floorID = funcLineID
|
| | | ipyData = GetTowerIpyData(floorID)
|
| | | if not ipyData:
|
| | | return
|
| | | |
| | | FBCommon.OnFBJoin(curPlayer, mapID, funcLineID)
|
| | | isWin = fightRet[0] |
| | | if not isWin:
|
| | | return
|
| | |
|
| | | if ipyData.GetIsNotify():
|
| | | sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
|
| | | PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
|
| | | |
| | | #更新关卡
|
| | | SetSkyTowerCurfloorID(curPlayer, floorID)
|
| | | # 给过关奖励
|
| | | prizeDict = __GiveFBPassPrize(curPlayer, ipyData)
|
| | | # 过关时间
|
| | | costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
|
| | | prizeDict[FBCommon.Over_costTime] = costTime
|
| | | |
| | | __SendSkyTowerOverInfo(curPlayer, floorID, True, prizeDict)
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
|
| | |
|
| | | SyncSkyTowerInfo(curPlayer, 0) # 同步最新关卡信息
|
| | | __SetFBToFreeTime(tick)
|
| | |
|
| | | if floorID >= 10:
|
| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_SkyTower, floorID)
|
| | |
| | | GameWorld.DebugLog("全服过关信息同步GameServer: %s" % msgInfo, playerID)
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
|
| | |
|
| | | return
|
| | |
|
| | |
|
| | | FBCommon.OnFBPass(curPlayer, mapID, funcLineID)
|
| | | overInfoEx.update(prizeDict)
|
| | | return needSendGameServer, awardItemList, overInfoEx
|
| | |
|
| | | ## 给过关奖励
|
| | | def __GiveFBPassPrize(curPlayer, ipyData):
|
| | |
| | | prizeDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
|
| | | return prizeDict
|
| | |
|
| | |
|
| | |
|
| | | ## 发送挑战结果信息
|
| | | def __SendSkyTowerOverInfo(curPlayer, floorID, isPass, overDict={}):
|
| | |
|
| | |
| | | overDict[FBCommon.Over_isPass] = int(isPass)
|
| | | GameWorld.DebugLog("__SendSkyTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FB_Over(curPlayer, overDict)
|
| | | return
|
| | |
|
| | |
|
| | | ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
|
| | | # @param attacker 攻击方
|
| | | # @param defender 防守方
|
| | | # @return bool
|
| | | def CheckCanAttackTagObjInFB(attacker, defender):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | if gameFB.GetFBStep() != FB_State_Fighting:
|
| | | return False
|
| | | return True
|
| | |
|
| | | ##玩家死亡.
|
| | | # @param curPlayer:死亡的玩家 |
| | | # @param tick 时间戳
|
| | | # @return 返回值无意义
|
| | | # @remarks 玩家主动离开副本.
|
| | | def DoPlayerDead(curPlayer):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
|
| | | __SendSkyTowerOverInfo(curPlayer, floorID, False)
|
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | #游戏结束
|
| | | __SetFBToFreeTime(tick)
|
| | | return
|
| | |
|
| | | ## 是否副本复活
|
| | | # @param None
|
| | | # @return 是否副本复活
|
| | | def OnPlayerReborn():
|
| | | return True
|
| | |
|
| | | ## 副本行为
|
| | | # @param curPlayer 玩家
|
| | | # @param actionType 行为类型
|
| | | # @param actionInfo 行为信息
|
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | def DoFBAction(curPlayer, actionType, actionInfo, tick):
|
| | | # 默认为选择关卡,由客户端决定,进场及副本选关通用此行为
|
| | | if actionInfo <= 0:
|
| | | return
|
| | | |
| | | gameFB = GameWorld.GetGameFB()
|
| | | fbStep = gameFB.GetFBStep()
|
| | | |
| | | if fbStep in [FB_State_FightPrepare, FB_State_Fighting]:
|
| | | GameWorld.DebugLog("准备或战斗中, 无法变更关卡!")
|
| | | return
|
| | | |
| | | floorID = actionInfo
|
| | | if not __CheckCanChallenge(curPlayer, floorID):
|
| | | FBCommon.DoLogic_FBKickAllPlayer()
|
| | | return
|
| | | |
| | | StartfloorID(curPlayer, floorID, tick)
|
| | | return
|
| | |
|
| | | def OnGetSkyTowerServerChallengeReward(curPlayer, floorID, needPlayerCount):
|
| | |
| | | SyncSkyTowerInfo(curPlayer, floorID)
|
| | |
|
| | | return
|
| | |
|
| | |
|