xdh
2019-04-19 8fcbc76b6acb09d6a940e2ea374cceb270b4e4da
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -30,6 +30,7 @@
import ChPlayer
import EventReport
import ChNPC
import ItemCommon
FBPlayerDict_CurStep = 'FBPlayerDict_CurStep'   # 当前阶段
@@ -350,7 +351,7 @@
                itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                if not itemData:
                    return
                if curAlchemyLV < itemData.GetLV() - 1:
                if curAlchemyLV < ItemCommon.GetItemClassLV(itemData) - 1:
                    #丹炉等级不足
                    continue
    
@@ -359,7 +360,7 @@
                continue
            randomitem = GameWorld.GetResultByWeightList(newItemInfoList)
            giveItemList.append(randomitem)
            for _ in randomitem[1]:
            for _ in xrange(randomitem[1]):
                dropItemList.append([randomitem[0],1,randomitem[2]])
        
    if giveItemList: