ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -4825,7 +4825,7 @@
    
    mission_1.SetProperty(Def_Around_AllCount, allCount)
    EventShell.EventRespons_RunTaskAllCnt(curPlayer, curMissionData.Type, allCount)
    GameWorld.DebugLog("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
    GameWorld.Log("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
    if allCount < RUNCOUNT:
@@ -4890,6 +4890,7 @@
# @return 无
# @remarks 跑环任务结束处理,删除或者随机下一个
def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
    GameWorld.Log("__RunAroundMission----%s"%missionID)
    #任务完成,触发随机跑环
    run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
    firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -4926,8 +4927,9 @@
    
    
    #总跑环次数已满,不可再做
    if run_event == Def_Run_Around_Over_1 and allCount >= RUNCOUNT:
        return
    if run_event == Def_Run_Around_Over_1:
        if allCount >= RUNCOUNT or aroundCount >= AROUNDCOUNT:
            return
    
    nextMissionID = 0
    nextMission = None
@@ -4975,9 +4977,9 @@
        
        if curMissionData.Type == QuestCommon.Def_Mission_Type_RunFamily:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskFRun, 1)
        if allCount < RUNCOUNT:
            nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
#        if allCount < RUNCOUNT:
#            nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
        
                
            
@@ -5433,6 +5435,8 @@
# @return 返回值无意义
# @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> 
def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
    curMissionID = curMission.GetMissionID()
    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
    idNameStr = curActionNode.GetAttribute("id_name")
    if curMission and idNameStr != "":
        questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
@@ -5441,7 +5445,6 @@
            if curMission == None:
                curMission = QuestCommon.AddNewMission(curPlayer, questID)
            
    curMissionID = curMission.GetMissionID()
    curMissionData = FindQuestFunc(curMissionID)
    if not curMissionData:
        return
@@ -5872,6 +5875,11 @@
    #记录副本对应的任务ID
    if FBCommon.GetRecordMapID(mapID) in [ChConfig.Def_FBMapID_ClearDevil, ChConfig.Def_FBMapID_MagicWeapon]:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionID, curMission.GetMissionID())
        missionID = curMission.GetMissionID()
        curMissionData = FindQuestFunc(missionID)
        if curMissionData:
            missionType = curMissionData.Type
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionType, missionType)
    return
#---------------------------------------------------------------------
@@ -6069,6 +6077,34 @@
    if questID != 0:
        curMission = curPlayer.FindMission(questID)
    curMission.SetProperty(key, PlayerHorse.GetHorseSumLV(curPlayer))
    return
##设置强化总等级
# @param curPlayer 玩家实例
# @param curMission 任务实例
# @param curActionNode节点信息
# @return 返回值无意义
# @remarks <Set_Totalpluslv key="" />
def DoType_Set_Totalpluslv(curPlayer, curMission, curActionNode):
    key = curActionNode.GetAttribute("key")
    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
    if questID != 0:
        curMission = curPlayer.FindMission(questID)
    curMission.SetProperty(key, ChEquip.GetTotalPlusLV(curPlayer, False))
    return
##设置装备总星级
# @param curPlayer 玩家实例
# @param curMission 任务实例
# @param curActionNode节点信息
# @return 返回值无意义
# @remarks <Set_Equiptotalstar key="" />
def DoType_Set_Equiptotalstar(curPlayer, curMission, curActionNode):
    key = curActionNode.GetAttribute("key")
    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
    if questID != 0:
        curMission = curPlayer.FindMission(questID)
    curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer))
    return
#---------------------------------------------------------------------
##DoType_调度器
@@ -7203,6 +7239,20 @@
    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    return PlayerMagicWeapon.GetMWActiveCntTotal(curPlayer) >= totalcnt
##总强化等级
# @param None
# @return None <Totalpluslv value="cnt"/>
def ConditionType_Totalpluslv(curPlayer, curMission, curActionNode):
    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    return ChEquip.GetTotalPlusLV(curPlayer, False) >= totalcnt
##装备总星级
# @param None
# @return None <Equiptotalstar value="cnt"/>
def ConditionType_Equiptotalstar(curPlayer, curMission, curActionNode):
    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    return ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt
##激活法宝,确认与成就逻辑后使用
# @param None
# @return None <Active_Magicweapon id="法宝ID"/>