hch
2019-05-23 8fe55d480d35dfcb76e68b31034fb2ba25c18b14
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -764,7 +764,9 @@
Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
Def_HurtType_DeadlyHit,     # 致命一击 15
Def_HurtType_ThumpHit,     # 重击 16
) = range(1, 17)
Def_HurtType_Yinji,     # 印记 17
Def_HurtType_Burn,     # 灼烧 18
) = range(1, 19)
#Def_HurtType_SuckBlood,      # 吸血 
(
@@ -785,16 +787,18 @@
Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
# 技能造成实质性伤害的类型
Def_RealAttack_Type = [Def_HurtType_Normal,         # 普通伤害 1
                       Def_HurtType_Parry,          # 格挡 5
                       Def_HurtType_DoubleHit,      # 连击 6
                       Def_HurtType_SuperHit,       # 暴击 7
                       Def_HurtType_LuckyHit,       # 会心一击伤害 8
                       Def_HurtType_RealmSupress,     # 境界压制 11
Def_RealAttack_Type = [
                        Def_HurtType_Normal,         # 普通伤害 1
                        Def_HurtType_Parry,          # 格挡 5
                        Def_HurtType_DoubleHit,      # 连击 6
                        Def_HurtType_SuperHit,       # 暴击 7
                        Def_HurtType_LuckyHit,       # 会心一击伤害 8
                        Def_HurtType_RealmSupress,     # 境界压制 11
                        Def_HurtType_Zhuxian,     # 诛仙一击 13
                        Def_HurtType_DeadlyHit,     # 致命一击 15
                        Def_HurtType_ThumpHit,     # 重击 16
                        Def_HurtType_Yinji,
                        Def_HurtType_Burn,
                       ]
#---------------------------------------------------------------------
@@ -3373,6 +3377,7 @@
Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
Def_Player_Dict_CustomSceneStartTime = "ClientFBStartTime_%s_%s"  # 前端自定义场景开始time, 参数(mapID, lineID), 0-无,2-已结束,其他-time值
Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # 今日进入副本次数, 参数为副本ID
Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s"  # 今日找回的副本次数, 参数为副本ID
@@ -3882,7 +3887,7 @@
Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习 
Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID  参数丹药类型
Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间    参数丹药ID
Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
@@ -3928,6 +3933,10 @@
Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID  AAABBB BBB:小时段出现次数 AAA:今日出现次数
#草园
Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
#五行专精
Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
@@ -4473,7 +4482,7 @@
TriggerType_SuperHitSubLayer, # 暴击减层 67
TriggerType_SuperHitSkipCD, # 暴击无冷却 68
TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
TriggerType_4074PerValue, # 特殊效果的加成 70
TriggerType_AttackAddSkillPerYinji, # 增加技能伤害 同TriggerType_AttackAddSkillPer 区别为飘字 70
TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
TriggerType_AddThumpHitRate, # 提高重击概率 73
@@ -4485,7 +4494,9 @@
TriggerType_SuperHitSuckBloodPer,   # 暴击百分比吸血, 79
TriggerType_BurnPer,    # 灼烧伤害百分比 80
TriggerType_BurnDisappear,    # 灼烧消失触发 81
) = range(1, 82)
TriggerType_SkillValue,    # 增加技能伤害固定值 82
TriggerType_HitSuccess,        # 命中成功率 83
) = range(1, 84)
#不可以佩戴翅膀的地图
@@ -4895,6 +4906,11 @@
##==================================================================================================
# 前端自定义场景状态
CustomSceneState_None = 0 # 无
CustomSceneState_Fight = 1 # 战斗进行中
CustomSceneState_Over = 2 # 已结束
# 副本参与类型
FB_JoinType = (
FB_JoinType_None, # 默认无
@@ -4942,9 +4958,9 @@
CME_Known:"δ֪",
CME_Class_Horse:"坐骑",
CME_Class_Wing:"翅膀",
CME_Class_Official:"爵位",
CME_FB_RunDaily:"日常跑环",
CME_FB_RunFamily:"战盟跑环",
CME_Class_Official:"爵位",
CME_FB_RunDaily:"日常跑环",
CME_FB_RunFamily:"战盟跑环",
}
# 功能对应的事件记录类型