hch
2019-05-23 8fe55d480d35dfcb76e68b31034fb2ba25c18b14
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -583,7 +583,8 @@
Def_Skill_Effect_PowerPart = 1206  # 充能能量分段,触发即算一次充能,拉进度条蓄力
Def_Skill_Effect_ProcessAttack = 1314  # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
Def_Skill_Effect_BuffTick = 9999    #BUFF的时间处理间隔
Def_Skill_Effect_ProBloodPer = 4505    #buff中中毒伤害百分比增加(给受害者的buff)
Def_Skill_Effect_BurnToAddHP = 1091    #buff中灼烧伤害转化吸血给 放灼烧者
#写死的技能效果ID------------NPC专用
Def_Skill_Effect_AttackMove = 2100    # NPC位移战斗
@@ -629,7 +630,8 @@
#---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ,
                             Def_Skill_Effect_StoreBlood, Def_Skill_Effect_BurnToAddHP, Def_Skill_Effect_BuffState]
#-------------------------------------------------------------------------
#基础属性效果ID
@@ -645,9 +647,6 @@
    # 非线性增加
    #1015:("NoLinePlus", [TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax]),  # 提高攻击力百分比                             
    
    # 非线性减少
    #1098:("NoLineReduce", [TYPE_Calc_AttrATKMax, TYPE_Calc_AttrATKMin,
    #                       TYPE_Calc_AttrMATKMax, TYPE_Calc_AttrMATKMin]),     # 降低攻击百分比
    # 根据等级段线性增加,效果B值为等级段配置
    500:("LinePlusByLV", [TYPE_Calc_HPCureEnhance]),   # 提高血瓶恢复效果
@@ -765,7 +764,9 @@
Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
Def_HurtType_DeadlyHit,     # 致命一击 15
Def_HurtType_ThumpHit,     # 重击 16
) = range(1, 17)
Def_HurtType_Yinji,     # 印记 17
Def_HurtType_Burn,     # 灼烧 18
) = range(1, 19)
#Def_HurtType_SuckBlood,      # 吸血 
(
@@ -786,16 +787,18 @@
Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
# 技能造成实质性伤害的类型
Def_RealAttack_Type = [Def_HurtType_Normal,         # 普通伤害 1
                       Def_HurtType_Parry,          # 格挡 5
                       Def_HurtType_DoubleHit,      # 连击 6
                       Def_HurtType_SuperHit,       # 暴击 7
                       Def_HurtType_LuckyHit,       # 会心一击伤害 8
                       Def_HurtType_RealmSupress,     # 境界压制 11
Def_RealAttack_Type = [
                        Def_HurtType_Normal,         # 普通伤害 1
                        Def_HurtType_Parry,          # 格挡 5
                        Def_HurtType_DoubleHit,      # 连击 6
                        Def_HurtType_SuperHit,       # 暴击 7
                        Def_HurtType_LuckyHit,       # 会心一击伤害 8
                        Def_HurtType_RealmSupress,     # 境界压制 11
                        Def_HurtType_Zhuxian,     # 诛仙一击 13
                        Def_HurtType_DeadlyHit,     # 致命一击 15
                        Def_HurtType_ThumpHit,     # 重击 16
                        Def_HurtType_Yinji,
                        Def_HurtType_Burn,
                       ]
#---------------------------------------------------------------------
@@ -1265,7 +1268,7 @@
   Def_SkillType_PassivePlsBuff,  #被动触发增益类buff 16
   Def_SkillType_PassiveDepBuff,  #被动触发减益类buff 17
   Def_SkillType_PassiveActionBuff,  #被动触发的控制类buff 18
   Def_SkillType_PassiveBuff,       # 被动BUFF 19
   Def_SkillType_PassiveBuff,       # 被动BUFF 19  (废弃,无此定义分散为其他buff)
   Def_SkillType_AttrSkill,         # 属性类技能 20
   Def_SkillType_PassiveLstPlsBuff,  #被动触发持续增益类buff 21
   Def_SkillType_PassiveLstDepBuff,  #被动触发持续减益类buff 22
@@ -1280,7 +1283,7 @@
                       Def_SkillType_LstDepBuff : IPY_GameWorld.bfProcessDeBuff ,  #持续减益BUFF  4
                       Def_SkillType_PlsBuff    : IPY_GameWorld.bfBuff   ,  #增益BUFF 5
                       Def_SkillType_DepBuff    : IPY_GameWorld.bfDeBuff ,  #减益BUFF 6
                       Def_SkillType_PassiveBuff    : IPY_GameWorld.btPassiveBuf,  # 被动技能 7
                       Def_SkillType_PassiveBuff    : IPY_GameWorld.btPassiveBuf,  # 被动技能 7 (废弃,无此定义分散为其他buff)
                       Def_SkillType_Revive     : IPY_GameWorld.bfIncBuff,  #复活     8
                       Def_SkillType_Increment  : IPY_GameWorld.bfIncBuff,  #增值技能(不可清除)9
                       Def_SkillType_Aura       : IPY_GameWorld.bfAura   ,  #光环技能  10
@@ -1325,6 +1328,9 @@
                           Def_SkillType_Aura         ,  #光环技能  10
                           Def_SkillType_Summon       ,  #召唤  13
                           ]
# 玩家独有的,NPC没有这些接口
Def_BuffType_OnlyPlayer = [IPY_GameWorld.bfIncBuff, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfEquipBuff, IPY_GameWorld.bfMapBuff]
      
# Buff层级增减定义
Def_BuffLayer_Add = 0   # 每次触发层级递增
@@ -1769,8 +1775,8 @@
Def_FBMapID_SealDemonEx = 52020
#诛仙BOSS
Def_FBMapID_ZhuXianBoss = 31380
#诛仙塔
Def_FBMapID_ZhuXianTower = 31370
#天星塔
Def_FBMapID_SkyTower = 31370
#仙魔之争
Def_FBMapID_XMZZ = 31010
#神兽副本
@@ -1907,7 +1913,7 @@
                'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
                'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
                'SkyTower':[Def_FBMapID_SkyTower],#天星塔
                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
                'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
@@ -2406,6 +2412,8 @@
EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
## 装备位 - 所有基础
EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
## 装备位 - 灵器
EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2]
#装备物品位置,不需要重刷属性
EquipItemNoRefreshState = [
@@ -2417,15 +2425,14 @@
# 需要广播外观的装备部位(除了境界装备3部位)
Def_SyncEquipStateByIndex = [
    ShareDefine.retWing,        #11 翅膀
    ShareDefine.retWing,        #13 翅膀
    ShareDefine.retGuard1,    #14 守护1
    ShareDefine.retHorse,        #19 坐骑
                             ]
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = [
                      ]
Def_SuperBuffList = []
#------------------------------------------------------------
@@ -3002,6 +3009,7 @@
Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # 上次按时间掉血tick
Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # 上次刷新按时间掉血人数tick
Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数
Def_NPC_Dict_TimeLostHPFightPower = 'TimeLostHPFightPower' # 按时间掉血战力
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -3018,13 +3026,14 @@
    Def_PlayerState_LimitSkill, # 禁魔状态 10
    Def_PlayerState_LimitAddHP, # 禁疗状态 11
    Def_PlayerState_Blind, # 致盲状态 12
    Def_PlayerState_LoseBlood1, # 灼烧 13
    Def_PlayerState_Burn, # 灼烧 13
    Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
    Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
    Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
    Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
    Def_PlayerState_zqdlj, # 紫气东来金灵根技能状态 18
) = range(19)
    Def_PlayerState_Ice, # 寒冰状态(同减速) 19
) = range(20)
#---SetDict 含NPC字典KEY,不存于数据库---
Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
@@ -3058,6 +3067,7 @@
Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
Def_Player_HadRefreshAttr = "HadRefreshAttr"   # 玩家在本地图是否刷新过属性
Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID"     # 客户端自定义场景地图ID
Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID"     # 客户端自定义场景功能线路ID
@@ -3067,7 +3077,6 @@
Def_PlayerKey_AttackFollowMaster = "FollowAtk"     # 召唤兽跟随攻击
Def_PlayerKey_MoreHurtValue = "MoreHurtValue"     # 额外的伤害值,一般用于不走公式
Def_PlayerKey_BloodShiledHurt = "BSHurt"     # 伤害值用于血盾抵消
Def_PlayerKey_StartEquipCnt = "StartEquipCnt"     # 珍品数量
Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat"     # 脱机挂吞噬后背包依然满的情况
Def_PlayerKey_TJGStartTime = "TJGStartTime"     # 脱机挂结算时间起点
Def_PlayerKey_EquipTime = "EquipTime"     # 时效装备
@@ -3173,11 +3182,7 @@
Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID"    #竞争归属的NPC实例ID
Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple"    #玩家所在区域福利倍值,默认1
Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
Def_PlayerKey_AttrActivatyRecordStoneLV = "AttrActivatyRecordStoneLV" # 属性激活记录 - 宝石星级
Def_PlayerKey_AttrActivatyRecordQualityECnt = "AttrActivatyRecordQualityECnt" # 属性激活记录 - 卓越装备件数
Def_PlayerKey_AttrActivatyRecordSuiteCnt = "AttrActivatyRecordSuiteCnt" # 属性激活记录 - 套装件数
Def_PlayerKey_AttrActivatyRecordQualityCnt = "AttrActivatyRecordQualityCnt" # 属性激活记录 - 卓越条数
Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数
Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀
Def_PlayerKey_AddBackHPPer = "AddBackHPPer"    #增加生命恢复效果
Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer"    #降低生命恢复效果
@@ -3372,6 +3377,7 @@
Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
Def_Player_Dict_CustomSceneStartTime = "ClientFBStartTime_%s_%s"  # 前端自定义场景开始time, 参数(mapID, lineID), 0-无,2-已结束,其他-time值
Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # 今日进入副本次数, 参数为副本ID
Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s"  # 今日找回的副本次数, 参数为副本ID
@@ -3562,14 +3568,18 @@
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
#强化
Def_PDict_TotalPlusLV = "TotalPlusLV" # 总强化等级
Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # 装备部位对应公共强化进化总等级
# 宝石
Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
Def_PDict_TotalStoneLV = "TotalStoneLV" # 装备位宝石总等级
# 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
Def_PDict_TotalEquipWashLV = "TotalEquipWashLV" # 装备部位洗练总等级
Def_PDict_EquipWashLV = "EquipWashLV_%s" # 装备部位洗练等级,参数为(place)
Def_PDict_EquipWashValue = "EquipWashV_%s_%s" # 装备部位洗练当前值,参数为(place, 属性编号)
Def_PDict_EquipWashValueTemp = "EquipWashVT_%s_%s" # 装备部位洗练当前临时洗练值,参数为(place, 属性编号)
@@ -3603,6 +3613,8 @@
Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime"  # 诛仙塔通关时间
#天星塔
Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor"  # 天星塔已通关层数
#古神禁地
Def_Player_Dict_GodArea_Anger = "GodArea_Anger"  # 古神禁地怒气值
@@ -3875,7 +3887,7 @@
Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习 
Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID  参数丹药类型
Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间    参数丹药ID
Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
@@ -3910,6 +3922,7 @@
Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
#装备部位星数
Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
#缥缈仙域
@@ -3920,6 +3933,10 @@
Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID  AAABBB BBB:小时段出现次数 AAA:今日出现次数
#草园
Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
#五行专精
Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
@@ -4356,7 +4373,8 @@
Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
Def_CalcAttrFunc_Coat, # ʱװ 36
) = range(37)
Def_CalcAttrFunc_LingQi, # 灵器 37
) = range(38)
# 技能功能点列表  - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
@@ -4371,7 +4389,7 @@
                            ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing, Def_CalcAttrFunc_LingQi],
                            ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
                            ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
@@ -4421,7 +4439,7 @@
TriggerType_AttackKill, # նɱ
TriggerType_WillDead,   # 进入濒死状态时触发技能 25
TriggerType_BuffBoom,   # 中毒后爆炸
TriggerType_Success_Buff_SkillPer,   # 提高4501成功概率
TriggerType_BeAttackAddSkillPer,   # 被攻击提高技能伤害
TriggerType_HurtObjAddBuff,   # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发
TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29
TriggerType_AttackCnt,  # 增加技能攻击数量(效果ID1200) 30
@@ -4464,19 +4482,21 @@
TriggerType_SuperHitSubLayer, # 暴击减层 67
TriggerType_SuperHitSkipCD, # 暴击无冷却 68
TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
TriggerType_4074PerValue, # 特殊效果的加成 70
TriggerType_AttackAddSkillPerYinji, # 增加技能伤害 同TriggerType_AttackAddSkillPer 区别为飘字 70
TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
TriggerType_AddThumpHitRate, # 提高重击概率 73
TriggerType_ThumpHit, # 重击时 触发技能74
TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000
TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76
TriggerType_BounceHPPerByAttacker,   # 反弹伤害百分比值, 由攻击方决定 77
TriggerType_NoControl,   # 使关联技能不受控制 78
TriggerType_SuperHitSuckBloodPer,   # 暴击百分比吸血, 79
TriggerType_BurnPer,    # 灼烧伤害百分比 80
TriggerType_BurnDisappear,    # 灼烧消失触发 81
) = range(1, 82)
TriggerType_SkillValue,    # 增加技能伤害固定值 82
TriggerType_HitSuccess,        # 命中成功率 83
) = range(1, 84)
#不可以佩戴翅膀的地图
@@ -4886,6 +4906,11 @@
##==================================================================================================
# 前端自定义场景状态
CustomSceneState_None = 0 # 无
CustomSceneState_Fight = 1 # 战斗进行中
CustomSceneState_Over = 2 # 已结束
# 副本参与类型
FB_JoinType = (
FB_JoinType_None, # 默认无
@@ -4933,9 +4958,9 @@
CME_Known:"δ֪",
CME_Class_Horse:"坐骑",
CME_Class_Wing:"翅膀",
CME_Class_Official:"爵位",
CME_FB_RunDaily:"日常跑环",
CME_FB_RunFamily:"战盟跑环",
CME_Class_Official:"爵位",
CME_FB_RunDaily:"日常跑环",
CME_FB_RunFamily:"战盟跑环",
}
# 功能对应的事件记录类型