| | |
| | | GameWorld.Log("加载运营活动: actName=%s,platform=%s,serverGroupID=%s" % (actName, platform, serverGroupID))
|
| | | curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, platform, serverGroupID, actName)
|
| | | GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList)))
|
| | | actNumDisableWeekIpyDataInfo, disableWeekCfgIDList = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
|
| | | actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
|
| | |
|
| | | for ipyData in curServerActIpyDataList:
|
| | |
|
| | |
| | | % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
|
| | | continue
|
| | |
|
| | | if cfgID in disableWeekCfgIDList:
|
| | | GameWorld.Log(" 常规活动,按星期开启的未到开启循环日期或已结束循环日期,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s" |
| | | % (cfgID, startDateStr, endDateStr))
|
| | | if cfgID in disableWeekCfgIDDict:
|
| | | GameWorld.Log(" 常规活动,按星期开启的未到开启循环日期或已结束循环日期,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s, %s" |
| | | % (cfgID, startDateStr, endDateStr, disableWeekCfgIDDict[cfgID]))
|
| | | continue
|
| | |
|
| | | if actByWeek:
|
| | |
| | | ## 防止未真正开始的活动需要提前预告,而导致覆盖掉了实际正在进行中的活动,一般是活动时间配置连续的时候可能出现该情况
|
| | | GameWorld.Log(" 已经存在需要处理的配置ID(%s)! 当前需要提前通知或广播的活动未达到活动开始时间,不处理!cfgID=%s,advanceMinutes=%s,minNotifyStartMinute=%s,startDayDateJudge=%s"
|
| | | % (activityIpyData.GetCfgID(), cfgID, advanceMinutes, minNotifyStartMinute, startDayDateJudge))
|
| | | continue
|
| | | |
| | | #注:刚好是结束的时间点,防范已经有需要处理的配置被覆盖
|
| | | if curActTodayInfo and curDateTime == endDayDate:
|
| | | activityIpyData = curActTodayInfo[0]
|
| | | GameWorld.Log(" 已经存在需要处理的配置ID(%s)! 当前刚好结束的时间点,不处理!cfgID=%s" % (activityIpyData.GetCfgID(), cfgID))
|
| | | continue
|
| | |
|
| | | # 在需要处理的时间内附加世界等级开启限制,未达到最低世界等级要求的不开,活动时间从未达到到达到也不开
|
| | |
| | | ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
|
| | | #curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
|
| | | actNumWeekYMDIpyDataInfo = {} # {actNum:[weekIpyDataList, ymdIpyDatList], ...}
|
| | | disableWeekCfgIDList = [] # [cfgID, ...]
|
| | | disableWeekCfgIDDict = {} # {cfgID:[startDateStr, endDateStr], ...}
|
| | | |
| | | curDateTimeYmdStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
|
| | | curDateTimeYmd = GameWorld.ChangeStrToDatetime(curDateTimeYmdStr, ChConfig.TYPE_Time_YmdFormat)
|
| | |
|
| | | for ipyData in curServerActIpyDataList:
|
| | | cfgID = ipyData.GetCfgID()
|
| | |
| | | startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
|
| | | startWeekDate = GameWorld.ChangeStrToDatetime(startDateStr, ChConfig.TYPE_Time_YmdFormat)
|
| | | endWeekDate = GameWorld.ChangeStrToDatetime(endDateStr, ChConfig.TYPE_Time_YmdFormat)
|
| | | if startWeekDate > curDateTime or curDateTime >= endWeekDate: # 还未开始的循环 or 已经强制结束的循环
|
| | | disableWeekCfgIDList.append(cfgID)
|
| | | if startWeekDate > curDateTimeYmd or curDateTimeYmd > endWeekDate: # 还未开始的循环 or 已经强制结束的循环
|
| | | disableWeekCfgIDDict[cfgID] = [startDateStr, endDateStr]
|
| | | else:
|
| | | weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
|
| | |
|
| | |
| | | ymdCfgID = ymdIpyData.GetCfgID()
|
| | | actNumDisableWeekIpyDataInfo[actNum][cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
|
| | |
|
| | | return actNumDisableWeekIpyDataInfo, disableWeekCfgIDList
|
| | |
|
| | | def TransferOperationActDBKeyValue():
|
| | | ''' 服务器启动时调用
|
| | | 支持多活动的数据转移,旧版本db活动数据转移到新版本,分两种情况
|
| | | 1. 原已支持多活动的: 手动根据原编号规则进行指定转移,这个维护一次后代码可删除
|
| | | 2. 原不支持多活动的,自动根据原活动类型进行适配转移即可,由于合服相关的独立出来了,所以只需要处理常规的及节日类型
|
| | | 这个代码可以一直放着,后续增加支持多活动类型的配置到 MultiActNumOperationActNameList 即可
|
| | | |
| | | 注:不支持多活动的,暂还是用旧的key记录数据
|
| | | '''
|
| | | GameWorld.Log("=== 转移运营活动旧版本数据到新版本 ===")
|
| | | |
| | | # 1. 原已支持的 - 维护后过一次后可删除或注释掉,目前只有累计充值、集字,线上版本分支 gt_1.100.4
|
| | | transferDict = {
|
| | | ShareDefine.OperationActionName_TotalRecharge:[
|
| | | # 原常规每日累充 转移 到 10
|
| | | [PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge,
|
| | | PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
|
| | | ],
|
| | | [PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge,
|
| | | PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
|
| | | ],
|
| | | |
| | | # 原常规多日累充2 转移 到 11
|
| | | [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "2"),
|
| | | PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
|
| | | ],
|
| | | [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "2"),
|
| | | PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
|
| | | ],
|
| | | |
| | | # 原节日多日累充3 转移 到 31
|
| | | [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "3"),
|
| | | PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
|
| | | ],
|
| | | [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "3"),
|
| | | PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
|
| | | ],
|
| | | ],
|
| | | ShareDefine.OperationActionName_CollectWords:[
|
| | | # 只配置了常规日期的,可不处理
|
| | | ],
|
| | | }
|
| | | for actName, transferKeyList in transferDict.items():
|
| | | for oldKey, newKey in transferKeyList:
|
| | | value = PlayerDBGSEvent.GetDBGSTrig_ByKey(oldKey)
|
| | | if not value:
|
| | | continue
|
| | | GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s,oldKey=%s,newKey=%s,value=%s" % (actName, oldKey, newKey, value))
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(newKey, value)
|
| | | PlayerDBGSEvent.DelDBGSTrig_ByKey(oldKey)
|
| | | |
| | | # 2. 新增支持的 - 可当做常规代码一直留着
|
| | | for actName in ShareDefine.MultiActNumOperationActNameList:
|
| | | if actName in transferDict:
|
| | | # 特殊处理转化的活动不进行常规处理
|
| | | continue
|
| | | |
| | | actIDKeyOld = PlayerDBGSEvent.Def_OperationActID % actName
|
| | | worldLVKeyOld = PlayerDBGSEvent.Def_OActWorldLV % actName
|
| | | |
| | | actNum = GetOperationActNum(actName)
|
| | | actIDKeyNew = actIDKeyOld + "_%s" % actNum
|
| | | worldLVKeyNew = worldLVKeyOld + "_%s" % actNum
|
| | | |
| | | dbActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(actIDKeyOld)
|
| | | dbWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(worldLVKeyOld)
|
| | | if not dbActID:
|
| | | continue
|
| | | |
| | | GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s" % actName)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(actIDKeyNew, dbActID)
|
| | | PlayerDBGSEvent.DelDBGSTrig_ByKey(actIDKeyOld)
|
| | | GameWorld.Log(" actIDKeyOld=%s,actIDKeyNew=%s,dbActID=%s" % (actIDKeyOld, actIDKeyNew, dbActID))
|
| | | |
| | | if dbWorldLV:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(worldLVKeyNew, dbWorldLV)
|
| | | PlayerDBGSEvent.DelDBGSTrig_ByKey(worldLVKeyOld)
|
| | | GameWorld.Log(" worldLVKeyOld=%s,worldLVKeyNew=%s,dbWorldLV=%s" % (worldLVKeyOld, worldLVKeyNew, dbWorldLV))
|
| | | |
| | | GameWorld.Log("===================================")
|
| | | return
|
| | | return actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict
|
| | |
|
| | | def Dispose_OperationActionState(reloadRefresh=False):
|
| | | # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
|