| | |
| | | ("BYTE", "PackType", 0),
|
| | | ("BYTE", "CheckPack", 0),
|
| | | ("BYTE", "IsActType", 0),
|
| | | ("DWORD", "DailyMaxCount", 0),
|
| | | ("BYTE", "DailyFreeCount", 0),
|
| | | ("list", "TreasureCountList", 0),
|
| | | ("char", "RecycleItemMail", 0),
|
| | |
| | | def GetPackType(self): return self.attrTuple[1] # 放入背包 BYTE
|
| | | def GetCheckPack(self): return self.attrTuple[2] # 是否检查背包 BYTE
|
| | | def GetIsActType(self): return self.attrTuple[3] # 是否活动寻宝 BYTE
|
| | | def GetDailyFreeCount(self): return self.attrTuple[4] # 每日免费次数 BYTE
|
| | | def GetTreasureCountList(self): return self.attrTuple[5] # 抽奖次数列表 list
|
| | | def GetRecycleItemMail(self): return self.attrTuple[6] # 重置回收道具邮件,如果有配置回收邮件key,则重置时会回收多余的寻宝道具 char
|
| | | def GetCostItemID(self): return self.attrTuple[7] # 消耗道具ID DWORD
|
| | | def GetCostItemCountList(self): return self.attrTuple[8] # 消耗个数列表 list
|
| | | def GetCostMoneyType(self): return self.attrTuple[9] # 消耗货币类型 BYTE
|
| | | def GetCostMoneyList(self): return self.attrTuple[10] # 消耗货币列表 list
|
| | | def GetEnsureCount(self): return self.attrTuple[11] # 每x次必出 WORD
|
| | | def GetOnceLucky(self): return self.attrTuple[12] # 单次幸运值 BYTE
|
| | | def GetFullLucky(self): return self.attrTuple[13] # 满幸运值 WORD
|
| | | def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
|
| | | def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
|
| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
|
| | | def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
|
| | | def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD |
| | | def GetDailyMaxCount(self): return self.attrTuple[4] # 每日最大次数 DWORD
|
| | | def GetDailyFreeCount(self): return self.attrTuple[5] # 每日免费次数 BYTE
|
| | | def GetTreasureCountList(self): return self.attrTuple[6] # 抽奖次数列表 list
|
| | | def GetRecycleItemMail(self): return self.attrTuple[7] # 重置回收道具邮件,如果有配置回收邮件key,则重置时会回收多余的寻宝道具 char
|
| | | def GetCostItemID(self): return self.attrTuple[8] # 消耗道具ID DWORD
|
| | | def GetCostItemCountList(self): return self.attrTuple[9] # 消耗个数列表 list
|
| | | def GetCostMoneyType(self): return self.attrTuple[10] # 消耗货币类型 BYTE
|
| | | def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list
|
| | | def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD
|
| | | def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE
|
| | | def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD
|
| | | def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char
|
| | | def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE
|
| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list
|
| | | def GetNotifyKey(self): return self.attrTuple[19] # 广播key char
|
| | | def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD |
| | | |
| | | # 寻宝产出库表 |
| | | class IPY_TreasureHouse(): |