| | |
| | | return
|
| | | GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
|
| | | if not serverGroupIDList:
|
| | | GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
|
| | | GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
|
| | | else:
|
| | | serverGroupIDList = list(set(serverGroupIDList)) # 去重
|
| | | #for serverGroupID in serverGroupIDList:
|
| | | # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
|
| | | # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg, len(sendMsg))
|
| | | jsonGroupIDInfo = cPickle.dumps(serverGroupIDList, 2)
|
| | | GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
|
| | | GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, len(jsonGroupIDInfo), sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | | def OnClientServerReceiveMsg(index, tick):
|