ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -741,7 +741,7 @@
                        ("list", "NotifyInfoLoop", 0),
                        ("WORD", "LVLimit", 0),
                        ("BYTE", "IsDayReset", 0),
                        ("list", "ShopTypeList", 0),
                        ("dict", "ShopTypeList", 0),
                        ),
                "Store":(
@@ -2250,7 +2250,7 @@
    def GetNotifyInfoLoop(self): return self.attrTuple[11] # 全服提示信息 - 循环广播[间隔分钟, 广播key] list
    def GetLVLimit(self): return self.attrTuple[12] # 限制等级 WORD
    def GetIsDayReset(self): return self.attrTuple[13] # 是否每天重置 BYTE
    def GetShopTypeList(self): return self.attrTuple[14] # 商店类型列表 list
    def GetShopTypeList(self): return self.attrTuple[14] # 商店类型列表 dict
# 商城表
class IPY_Store():
@@ -3189,8 +3189,12 @@
                        attrValue = value
                    elif fieldType == "dict":
                        attrValue = self.__StrToDict(value)
                        if type(attrValue) != dict:
                            raise
                    elif fieldType == "list":
                        attrValue = self.__StrToList(value)
                        if type(attrValue) not in [list, tuple]:
                            raise
                    elif fieldType == "eval":
                        attrValue = self.__StrToEval(value)
                    elif fieldType == "float":