ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1582,7 +1582,7 @@ # 理论伤害一致, 多加点预算伤害避免计算误差 #hurtValue = min(ShareDefine.Def_UpperLimit_DWord, hurtValue+10) #atkObj.SetDict(ChConfig.Def_PlayerKey_ClientMaxHurtValue, int(hurtValue*1.2)) hurtValue = atkObj.GetMaxAtk()*atkSkillPer*20 # 加入被动计算不准确改成估算 hurtValue = atkObj.GetMaxAtk()*atkSkillPer*40 # 加入被动计算不准确改成估算 clientValue, hurtType = SkillShell.GetClientHurtByObj(defObj.GetID(), defObjType) if clientValue <= hurtValue: