hxp
2019-05-14 92422444e4113c2b525a74b5b3cc29ec0c9e309d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -50,7 +50,6 @@
import PlayerBossReborn
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import GameLogic_CrossDemonKing
import GameLogic_CrossGrassland
import PlayerWeekParty
import PlayerActLogin
@@ -1223,7 +1222,7 @@
                    itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                    if not itemData:
                        continue
                    itemJob = itemData.GetJobLimit() / 100
                    itemJob = itemData.GetJobLimit()
                    if itemJob and itemJob != curPlayer.GetJob():
                        # 非本职业可用,不掉落
                        GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
@@ -1237,7 +1236,7 @@
                        itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
                        if not itemData:
                            continue
                        itemJob = itemData.GetJobLimit() / 100
                        itemJob = itemData.GetJobLimit()
                        if itemJob and itemJob != curPlayer.GetJob():
                            # 非本职业可用,不掉落
                            GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
@@ -1276,7 +1275,7 @@
                    if itemData.GetItemColor() != color:
                        continue
                    suiteID = itemData.GetSuiteID()
                    itemJob = itemData.GetJobLimit() / 100
                    itemJob = itemData.GetJobLimit()
                    itemPlace = itemData.GetEquipPlace()
                    itemID = itemData.GetItemTypeID()
                    if itemPlace not in filterItemIDDict:
@@ -1402,7 +1401,7 @@
            if not itemData:
                GameWorld.ErrLog("掉落物品ID不存在, dropItemID=%s" % dropItemID)
                continue
            itemJob = itemData.GetJobLimit() / 100
            itemJob = itemData.GetJobLimit()
            if isJobLimit and itemJob and itemJob != curPlayer.GetJob():
                # 非本职业可用,不掉落
                #GameWorld.DebugLog("非本职业可用,不掉落! dropItemID=%s" % dropItemID)
@@ -1941,6 +1940,67 @@
        
    return
#// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile
#
#struct    tagCMSummonPriWoodPile
#{
#    tagHead        Head;
#    DWORD        NPCID;
#    BYTE        Count;    //默认1个,最多5个
#};
def OnSummonPriWoodPile(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    npcID = clientData.NPCID
    count = clientData.Count
    SummonPriWoodPile(curPlayer, npcID, count)
    return
def SummonPriWoodPile(curPlayer, npcID, count):
    ''' 召唤私有专属木桩怪
    '''
    maxCount = 5
    nowCount = 0
    # 只允许存在一个私有木桩
    indexList = range(curPlayer.GetSummonCount())
    for index in indexList[::-1]:
        summonNPC = curPlayer.GetSummonNPCAt(index)
        if not summonNPC:
            continue
        npcType = summonNPC.GetType()
        if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
            continue
        if nowCount >= maxCount or summonNPC.GetNPCID() != npcID:
            SetDeadEx(summonNPC)
        else:
            nowCount += 1
    summonCount = min(count, maxCount - nowCount)
    #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s"
    #                   % (count, maxCount, nowCount, summonCount))
    if summonCount <= 0:
        return
    for _ in xrange(summonCount):
        summonNPC = curPlayer.SummonNewNPC()
        #设置召唤兽基础信息
        summonNPC.SetNPCTypeID(npcID)
        #初始化
        InitNPC(summonNPC)
        #玩家召唤兽列表添加召唤兽,召唤兽添加主人
        summonNPC.SetOwner(curPlayer)
        summonNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, curPlayer.GetPlayerID())
        #将召唤兽召唤出来
        #玩家周围随机出生点
        #技能召唤坐标 ChConfig.Def_SummonAppearDist
        summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3)
        summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY())
    return
## 设置npc死亡及自身处理(请不要将游戏逻辑加在此函数中)
#  @param curNPC:npc实例
#  @return 
@@ -1995,34 +2055,34 @@
    return
def GameServer_KillGameWorldBoss(bossID, killPlayerName, hurtValue, isNotify=True, killerIDList=[]):
    dataMapID = GameWorld.GetGameWorld().GetMapID()
    mapID = GameWorld.GetGameWorld().GetMapID()
    realMapID = GameWorld.GetGameWorld().GetRealMapID()
    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList])
    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'KillGameWorldBoss', killMsg, len(killMsg))
    GameWorld.DebugLog("Boss被击杀: bossID=%s,dataMapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, dataMapID, realMapID, copyMapID, killerIDList))
    GameWorld.DebugLog("Boss被击杀: bossID=%s,mapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, mapID, realMapID, copyMapID, killerIDList))
    return
def GameServe_GameWorldBossState(bossID, isAlive):
    dataMapID = GameWorld.GetGameWorld().GetMapID()
    mapID = GameWorld.GetGameWorld().GetMapID()
    realMapID = GameWorld.GetGameWorld().GetRealMapID()
    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
    stateMsg = str([bossID, isAlive, dataMapID, realMapID, copyMapID])
    stateMsg = str([bossID, isAlive, mapID, realMapID, copyMapID])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState', '%s' % stateMsg, len(stateMsg))
    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s"
                       % (bossID, isAlive, dataMapID, realMapID, copyMapID))
    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,mapID=%s,realMapID=%s,copyMapID=%s"
                       % (bossID, isAlive, mapID, realMapID, copyMapID))
    if not isAlive:
        if dataMapID in ChConfig.Def_CrossZoneMapTableName:
            tableName = ChConfig.Def_CrossZoneMapTableName[dataMapID]
        if mapID in ChConfig.Def_CrossZoneMapTableName:
            tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
            realMapID = GameWorld.GetGameWorld().GetRealMapID()
            copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, mapID, copyMapID)
            if not zoneIpyData:
                return
            zoneID = zoneIpyData.GetZoneID()
            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
        elif dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
            zoneID = GameLogic_CrossDemonKing.GetCurFBLineZoneID()
        elif mapID in ChConfig.Def_CrossDynamicLineMap:
            zoneID = FBCommon.GetCrossDynamicLineMapZoneID()
            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
        else:
            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
@@ -3556,14 +3616,13 @@
    def DoHPPerLogic(self, dropType, ownerID):
        curNPC = self.__Instance
        curNPCID = curNPC.GetNPCID()
        hpPerLogicNPCIDList = ReadChConfig.GetEvalChConfig('HPPerLogicNPCIDList')
        if curNPCID not in hpPerLogicNPCIDList:
        hpPerLogicNPCIDDict = IpyGameDataPY.GetFuncEvalCfg('BossHPInformation', 1, {})
        hpPerLogicList = GameWorld.GetDictValueByKey(hpPerLogicNPCIDDict, curNPCID)
        if not hpPerLogicList:
            return
        hpPerLogicDict = ReadChConfig.GetEvalChConfig('HPPerLogic_%s' % curNPCID)
        hpPerList = sorted(hpPerLogicDict.keys(), reverse=True)
        hpPerList, sysMark = hpPerLogicList
        hpPerList = sorted(hpPerList, reverse=True)
        nowHPPer = GameObj.GetHP(curNPC) * 100 / GameObj.GetMaxHP(curNPC) # 当前百分比
        hpPerLogicMark = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_HPPerLogicMark)
        logicHPPerList = hpPerList[hpPerLogicMark:]
@@ -3576,16 +3635,12 @@
            #GameWorld.DebugLog("DoHPPerLogic npcID=%s,hpPerLogicDict=%s,nowHPPer=%s,hpPerLogicMark=%s,logicHPPerList=%s" 
            #                   % (curNPCID, str(hpPerLogicDict), nowHPPer, hpPerLogicMark, str(logicHPPerList)))
            
            isNotify, dropItemTemplate, addPrestigeFormat = hpPerLogicDict[hpPer]
            if isNotify:
                PlayerControl.WorldNotify(0, "FB_liubo_0", [GameWorld.GetMap().GetMapID(), curNPCID, hpPer])
            PlayerControl.WorldNotify(0, sysMark, [curNPCID, hpPer])
            
#            if dropItemTemplate > 0:
#                self.__DropItemByTemplate(dropItemTemplate, dropType, ownerID)
#                PlayerControl.WorldNotify(0, "GeRen_admin_481766", [GameWorld.GetMap().GetMapID(), curNPCID, curNPCID])
            if addPrestigeFormat != '':
                self.__GiveNearbyPlayerPrestige(addPrestigeFormat, ChConfig.Def_Matrix_Six)
            
            hpPerLogicMark += 1
            #GameWorld.DebugLog("DoHPPerLogic update hpPerLogicMark=%s" % (hpPerLogicMark))
@@ -3895,11 +3950,11 @@
        #杀死NPC, 触发任务
        self.__EventKillNpc()
            
        #mapID = GameWorld.GetMap().GetMapID()
        mapID = GameWorld.GetMap().GetMapID()
        killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
        # 记录boss击杀信息的NPC
        bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
        if bossIpyData:
        if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
            if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
                killerName = FamilyRobBoss.FamilyOwnerBossOnKilled(curNPC, self.__OwnerHurtID)
            #KillerJob = 0 if not self.__Killer else self.__Killer.GetJob()
@@ -5525,7 +5580,11 @@
    npcID = curNPC.GetNPCID()
    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
    if not collectNPCIpyData:
        GameWorld.DebugLog("非特定采集NPC...")
        #GameWorld.DebugLog("非特定采集NPC...")
        return False
    if collectNPCIpyData.GetIsMissionCollectNPC():
        #GameWorld.DebugLog("任务采集物暂不处理")
        return False
    
    if not CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
@@ -5628,6 +5687,10 @@
        GameWorld.DebugLog("    非特定采集NPC...npcID=%s" % npcID)
        return
    
    if collectNPCIpyData.GetIsMissionCollectNPC():
        #GameWorld.DebugLog("任务采集物暂不处理")
        return
    PlayerState.DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, True)
    
    if GameWorld.IsCrossServer():
@@ -5675,6 +5738,10 @@
    GameWorld.DebugLog("给采集奖励: npcID=%s,collectCnt=%s" % (npcID, collectCnt))
    if collectCnt <= 0:
        return
    if collectNPCIpyData.GetIsMissionCollectNPC():
        #GameWorld.DebugLog("任务采集物暂不处理")
        return
    
    isMaxTime = False # 是否达到了采集最大次数
    limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
@@ -5690,7 +5757,7 @@
        updCollTime = curCollTime + collectCnt
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
        SyncCollNPCTime(curPlayer, [npcID])
        GameWorld.DebugLog("        增加采集次数: npcID=%s,todayCollTime=%s,curCollTime=%s,updCollTime=%s" % (npcID, todayCollTime, curCollTime, updCollTime))
        GameWorld.DebugLog("    增加采集次数: npcID=%s,todayCollTime=%s,curCollTime=%s,updCollTime=%s" % (npcID, todayCollTime, curCollTime, updCollTime))
        isMaxTime = todayCollTime + collectCnt >= limitMaxTime
        
    awardItemList = []
@@ -5701,7 +5768,7 @@
        if collTotalTime in collectAppointAwardCfg:
            awardItemList.append(collectAppointAwardCfg[collTotalTime])
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID, collTotalTime)
        #GameWorld.DebugLog("采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
        GameWorld.DebugLog("    采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
        
    if not awardItemList:
        alchemyDiffLV = collectNPCIpyData.GetAlchemyDiffLV()
@@ -5719,9 +5786,12 @@
        else:
            giveItemWeightList = collectAwardCfg
            
        GameWorld.DebugLog("    常规采集物品权重列表: alchemyDiffLV=%s,collectAwardCfg=%s,giveItemWeightList=%s" % (alchemyDiffLV, collectAwardCfg, giveItemWeightList))
        giveItemInfo = GameWorld.GetResultByWeightList(giveItemWeightList)
        awardItemList.append(giveItemInfo)
        if giveItemInfo:
            awardItemList.append(giveItemInfo)
    GameWorld.DebugLog("    最终采集奖励: awardItemList=%s" % awardItemList)
    if awardItemList:
        for itemID, itemCount, isAuctionItem in awardItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
@@ -5736,7 +5806,9 @@
                awardPack.AwardItemList.append(awardItem)
            awardPack.Count = len(awardPack.AwardItemList)
            NetPackCommon.SendFakePack(curPlayer, awardPack)
    else:
        GameWorld.ErrLog("采集物品没有奖励!npcID=%s" % (npcID))
    #采集成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, collectCnt, [npcID])
    #SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)