ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -52,8 +52,9 @@
import PlayerTJG
import AICommon
import PlayerSuccess
import CrossPlayerData
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FunctionNPCCommon
import FormulaControl
import PlayerGoldGift
import PlayerFlashSale
@@ -136,7 +137,9 @@
    if not __DoClientUseSkillEx(curPlayer, useSkillData, tick):
        SkillShell.AttackFailNotify(curPlayer, useSkillData)
        GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
        # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
        BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
    if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
        # 跟随玩家同频率攻击
        PetControl.PetFight(curPlayer, tick)
@@ -1129,7 +1132,7 @@
        return True
    equipID = result[0]
    equipPlace = result[1]
    if equipPlace == ShareDefine.retGuard:
    if equipPlace in [ShareDefine.retGuard1, ShareDefine.retGuard2]:
        PlayerControl.NotifyCode(curPlayer, 'Guardian_Timeout', [equipID, spaceIndex])
    elif equipPlace == ShareDefine.retWing:
        PlayerControl.NotifyCode(curPlayer, 'WingTiyan_Timeout')
@@ -1143,8 +1146,8 @@
            PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer)
            
    # 广播卸装
    if equipIndex in ChConfig.Def_SyncEquipStateByIndex:
        curPlayer.Sync_UnEquipItem(equipID, equipPlace)
    if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
        curPlayer.Sync_UnEquipItem(equipID, equipIndex)
    return True
#---------------------------------------------------------------------
##全局定时器调用, 刷新玩家状态
@@ -1268,11 +1271,15 @@
    #成就
    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
    #开服红包处理
    PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
    #PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
    #限时抢购
    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
    #地图经验
    ProcessAreaExp(curPlayer, tick)
    #神秘商店刷新
    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
    #跨服数据同步,放最后
    CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
    return
@@ -1490,6 +1497,14 @@
    ProcessProDef(curPlayer, tick)
    return
def Sync_PKBossState(curPlayer):
    psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
    bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
    return
# 脱离PK战斗 X秒后按比例恢复
def ProcessProDef(curPlayer, tick):
    if PlayerControl.GetProDefHPPer(curPlayer) == 0:
@@ -1544,6 +1559,8 @@
    ##给场景经验
    if GameWorld.IsCrossServer():
        return
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        return
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})