xdh
2019-02-16 92e5118d99b8e202b78c9cc781dd5b3b7d0b4485
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -121,12 +121,11 @@
## 更新当前已通关关卡
def SetZhuXianTowerCurPassLV(curPlayer, passlv, costTime=0):
def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
    #更新诛仙塔排行榜
    saveTime = 10000-costTime/1000
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, passlv, saveTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, saveTime)
    PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
    GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
    return
@@ -445,7 +444,7 @@
    isFirstS = 0
    if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
        #更新关卡
        SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime)
        SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
        
        isFirstS = 1  #是否首次S通关
    gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)