hxp
2019-03-27 93367a2607db214ec6dda86bd796c1291bc06a49
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -30,6 +30,7 @@
import EventReport
import PlayerFamily
import PlayerActivity
import ItemControler
import PlayerSuccess
import GameFuncComm
import PyGameData
@@ -201,15 +202,6 @@
            if isNotify:
                PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
            return ShareDefine.EntFBAskRet_LVLimit
        #职业阶判断
        jobRankLimit = fbLineIpyData.GetJobRankLimit()
        if jobRankLimit and PlayerControl.GetJobRank(curPlayer) < jobRankLimit:
            GameWorld.Log("玩家职业阶级不足, 无法进入副本!mapID=%s,lineID=%s,jobRank=%s < jobRankLimit=%s"
                          % (mapID, lineID, PlayerControl.GetJobRank(curPlayer), jobRankLimit), playerID)
            if isNotify:
                PlayerControl.NotifyCode(curPlayer, "SingleEnterJob", [mapID])
            return ShareDefine.EntFBAskRet_JobRankLimit
        
        #门票判断
        if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
@@ -601,7 +593,7 @@
                continue
            itemDict['ItemID'] = itemInfo.GetItemTypeID()
            itemDict['Count'] = itemInfo.GetCount()
            itemDict['IsAuctionItem'] = 0 if itemInfo.GetIsBind() else 1
            itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
            #itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
            itemDict['UserData'] = itemInfo.GetUserData()
        jsonItemList.append(itemDict)
@@ -1915,7 +1907,7 @@
#  @param tick 当前时间
#  @param isMaxlv 是否直接满级
#  @return None
def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False):
def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
    #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
    curMapID = curPlayer.GetMapID()
    curMapID = GetRecordMapID(curMapID)
@@ -1924,10 +1916,10 @@
        return
    maxCnt = ipyData.GetInspireMaxLV()
    gameFB = GameWorld.GetGameFB()
    curPlayerID = curPlayer.GetID()
    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
    ownerID = ownerID or curPlayer.GetID()
    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
    encourageCntKey = 'FbEncourageCnt_%s' % encourageType
    encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
    encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
    maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
    if encourageLV >= maxLV:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
@@ -1962,29 +1954,47 @@
        return
    
    buffType = SkillCommon.GetBuffType(skillBuff)
    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
    gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
    gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
    gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
    #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
    addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
    SendFBEncourageInfo(curPlayer, encourageLV+1)
    #成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
    EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
    return
    if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
        #给副本里所有盟成员提示
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            player = playerManager.GetPlayerByIndex(index)
            if not player:
                continue
            if player.GetFamilyID() != ownerID:
                continue
            BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
            PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
            SendFBEncourageInfo(player, encourageLV+1, ownerID)
            if player.GetID() == curPlayer.GetID():
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
                EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
    else:
        BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
        SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
        #成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
        EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
    return True
## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
#  @param curPlayer 玩家
#  @param key 副本玩家字典key
#  @param tick 当前时间
#  @return None
def AddFbEncourageBuff(curPlayer, key, tick):
def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
    curPlayerID = curPlayer.GetID()
    GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
  
    gameFB = GameWorld.GetGameFB()
    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
    if not encourageLV:
        return
    mapID = GameWorld.GetMap().GetMapID()
@@ -1999,7 +2009,7 @@
    buffType = SkillCommon.GetBuffType(skillBuff)
    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    
    SendFBEncourageInfo(curPlayer, encourageLV)
    SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
    return
## 清除鼓舞buff
@@ -2019,7 +2029,7 @@
## 发送副本鼓舞信息
#  @param curPlayer 玩家
#  @return None
def SendFBEncourageInfo(curPlayer, lv):
def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
    #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
    curMapID = curPlayer.GetMapID()
    curMapID = GetRecordMapID(curMapID)
@@ -2031,12 +2041,12 @@
    encourageInfo.InfoList = []
    encourageCntKey = 'FbEncourageCnt_%s'
    gameFB = GameWorld.GetGameFB()
    curPlayerID = curPlayer.GetID()
    ownerID = ownerID or curPlayer.GetID()
    for ipyData in ipyDataList:
        inspireType = ipyData.GetInspireType()
        packData = ChPyNetSendPack.tagMCFBEncourageCnt()
        packData.MoneyType = inspireType
        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
        encourageInfo.InfoList.append(packData)
    encourageInfo.Cnt = len(encourageInfo.InfoList)
    NetPackCommon.SendFakePack(curPlayer, encourageInfo)