hxp
2019-03-27 93367a2607db214ec6dda86bd796c1291bc06a49
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -70,7 +70,7 @@
        return False
    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
    
    if curItem.GetIsBind():
    if ItemControler.GetIsAuctionItem(curItem):
        GameWorld.DebugLog("拍品无法穿戴!")
        return False
    
@@ -400,7 +400,7 @@
    equipIndex = sendPack.GetEquipIndex()
    curEquip = roleEquipPack.GetAt(equipIndex)
    
    if not ItemCommon.CheckItemCanUse(curEquip):
    if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
        return
    
    #FB禁止使用物品
@@ -834,7 +834,7 @@
def CalcEquipSuiteAttr(curPlayer, suitCntDict, allAttrListSuit):
    if not suitCntDict:
        return
    GameWorld.DebugLog('    suitCntDict=%s'%suitCntDict)
    #GameWorld.DebugLog('    suitCntDict=%s'%suitCntDict)
    learnSkillList = []
    delSkillID = []
    skillManager = curPlayer.GetSkillManager()
@@ -1233,8 +1233,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, key, activeCnt)
    
    SyncAllEquipAttrActiveInfo(curPlayer, activeType)
    if activeType == 0:
        PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
    #注意: 需要传装备阶触发刷属性,暂屏蔽,功能修改时再处理
    #else:
    #    RefreshPlayerEquipAttribute(curPlayer)