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| | | import GameWorld
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| | | #拍卖关注管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
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| | | class AuctionAttentionManager(object):
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| | | |
| | | def __init__(self):
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| | | return
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| | | |
| | | ## ===========================================================================================
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| | | |
| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
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| | | |
| | | GameWorld.Log("Save AuctionAttention count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load AuctionAttention count :%s" % cnt)
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| | | |
| | | return pos
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| | | #拍卖记录管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
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| | | class AuctionRecordManager(object):
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