ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
@@ -861,7 +861,7 @@
    sendTimeList = []
    sysRedPackketSendCountToday = PlayerDBGSEvent.GetDBGSTrig_ByKey(DBKey_RedPacketSystemDayCount) 
    maxCount = IpyGameDataPY.GetFuncCfg("ServerSysRedPacket", 1)
    if maxCount:
    if not maxCount:
        return
    needSendCount = max(0, maxCount - sysRedPackketSendCountToday)
    
@@ -983,7 +983,7 @@
        family = GameWorld.GetFamilyManager().FindFamily(familyID)
        if not family:
            return
        packetCnt = min(packetCnt, family.GetCount())
        #packetCnt = min(packetCnt, family.GetCount())
#    if getType != 0:
#        commonCntLimit = IpyGameDataPY.GetFuncCfg('FamilyRedPacketCnt')
#        packetCnt = max(packetCnt, commonCntLimit)