ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
@@ -827,10 +827,10 @@
    if not ipyData:
        return
    
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    feastPack = ChPyNetSendPack.tagGCFeastRedPacketInfo()
    feastPack.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
    feastPack.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
    feastPack.StartDate = startDateStr
    feastPack.EndtDate = endDateStr
    feastPack.LimitLV = ipyData.GetLVLimit()
    feastPack.ResetType = ipyData.GetResetType()
    feastPack.RedPacketDayList = []
@@ -861,7 +861,7 @@
    sendTimeList = []
    sysRedPackketSendCountToday = PlayerDBGSEvent.GetDBGSTrig_ByKey(DBKey_RedPacketSystemDayCount) 
    maxCount = IpyGameDataPY.GetFuncCfg("ServerSysRedPacket", 1)
    if maxCount:
    if not maxCount:
        return
    needSendCount = max(0, maxCount - sysRedPackketSendCountToday)
    
@@ -983,7 +983,7 @@
        family = GameWorld.GetFamilyManager().FindFamily(familyID)
        if not family:
            return
        packetCnt = min(packetCnt, family.GetCount())
        #packetCnt = min(packetCnt, family.GetCount())
#    if getType != 0:
#        commonCntLimit = IpyGameDataPY.GetFuncCfg('FamilyRedPacketCnt')
#        packetCnt = max(packetCnt, commonCntLimit)