ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,11 +32,14 @@
import FBLogic
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
import ItemCommon
import IpyGameDataPY
import ShareDefine
import GameFuncComm
import FBHelpBattle
import ItemControler
import PyGameData
import time
import math
@@ -332,6 +335,8 @@
    if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
        return
    
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
    #扣除扫荡道具
    if sweepCostindexList and sweepCostCnt:
        ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -445,4 +450,65 @@
    return
#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
#
#struct    tagCMRefreshCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    funcLineID = clientData.FuncLineID
    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
    PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
    prizePack.MapID = mapID
    prizePack.FuncLineID = funcLineID
    prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
    prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
    NetPackCommon.SendFakePack(curPlayer, prizePack)
    return
#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
#
#struct    tagCMGiveCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnGiveCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    lineID = clientData.FuncLineID
    prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
    mailItemList = []
    jsonItemList = []
    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
    for itemID, itemCount, isAuctionItem in prizeItemList:
        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
        if not curItem:
            continue
        jsonItem = ItemCommon.GetJsonItem(curItem)
        jsonItemList.append(jsonItem)
        #放入玩家背包
        if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
            mailItemList.append(jsonItem)
    if mailItemList:
        PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
    overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
    isPass = 1
    overDict.update({FBCommon.Over_itemInfo:jsonItemList})
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    return